CMDR Hastra profile
(Anaconda)
Federation: Lieutenant
Empire: None
Balance |
|
---|---|
Current assets | 708,769,478 cr |
Credits spent on ships | 1,037,348,527 cr |
Credits spent on outfitting | 1,144,132,404 cr |
Credits spent on repairs | 6,517,664 cr |
Credits spent on fuel | 242,765 cr |
Credits spent on munitions | 329,537 cr |
Insurance claims | 17 |
Total claim costs | 71,836,727 cr |
Combat |
|
Bounties claimed | 302 |
Profit from bounties | 14,013,189 cr |
Combat bonds | 5 |
Profit from combat bonds | 453,686 cr |
Assassinations | 29 |
Profit from assassinations | 824,474 cr |
Highest single reward | 531,351 cr |
Skimmers killed | 18 |
Crime |
|
Fines issued | 40 |
Lifetime fines value | 34,285 cr |
Bounties received/earned | 18 |
Lifetime bounty value | 20,910 cr |
Highest bounty issued | 10,900 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 1,206 cr |
Commodities smuggled | 4 |
Average profit | 402 cr |
Highest single transaction | 514 cr |
Trading |
|
Market network | 12 |
Trading profit | 385,139 cr |
Commodities traded | 411 |
Average profit | 12,838 cr |
Highest single transaction | 96,660 cr |
Mining |
|
Profits from mining | 186,735 cr |
Minerals refined | 66 |
Materials collected | 2,958 |
Exploration |
|
Systems visited | 9,683 |
Profits from exploration | 768,395,854 cr |
Level 2 detailed scans | 14,808 |
Level 3 detailed scans | 19,387 |
Highest payout | 9,926,699 cr |
Total hyperspace distance | 344,171 ly |
Total hyperspace jumps | 10,449 |
Max distance from start | 28,191.17 ly |
Max distance from Sol | 25,952.81 ly |
Max distance from Colonia | 22,793.89 ly |
Approximate time played | 4W 1D 12H 32M |
Passengers |
|
Total bulk passengers delivered | 904 |
Total VIPs delivered | 823 |
Total delivered | 1,727 |
Total ejected | 60 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 61,046 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 50 |
Grade 1 upgrades generated | 28 |
Grade 2 upgrades generated | 9 |
Grade 3 upgrades generated | 7 |
Grade 4 upgrades generated | 6 |
Crew |
|
Crew credits earned | 8,204,740 cr |
Crew hired | 1 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 58M 53S |
Time in gunner role | 1M 30S |
Time in fighter con role | 6M |
Total credits accrued | 114,831 cr |