CMDR LUKULUS profile
Federation: Midshipman
Empire: Outsider
Balance |
|
---|---|
Current assets | 5,774,571,664 cr |
Credits spent on ships | 363,495,699 cr |
Credits spent on outfitting | 1,178,929,918 cr |
Credits spent on repairs | 5,302,693 cr |
Credits spent on fuel | 456,644 cr |
Credits spent on munitions | 2,471,050 cr |
Insurance claims | 34 |
Total claim costs | 215,251,758 cr |
Combat |
|
Bounties claimed | 380 |
Profit from bounties | 58,808,525 cr |
Combat bonds | 41 |
Profit from combat bonds | 3,705,945 cr |
Assassinations | 10 |
Profit from assassinations | 863,727 cr |
Highest single reward | 857,669 cr |
Skimmers killed | 61 |
Crime |
|
Fines issued | 80 |
Lifetime fines value | 997,302 cr |
Bounties received/earned | 37 |
Lifetime bounty value | 70,575 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 3,061,041 cr |
Commodities smuggled | 964 |
Average profit | 113,372 cr |
Highest single transaction | 1,471,824 cr |
Trading |
|
Market network | 298 |
Trading profit | 1,194,151,299 cr |
Commodities traded | 157,501 |
Average profit | 643,054 cr |
Highest single transaction | 17,433,752 cr |
Mining |
|
Profits from mining | 323,374,097 cr |
Minerals refined | 4,198 |
Materials collected | 13,139 |
Exploration |
|
Systems visited | 3,505 |
Profits from exploration | 502,607,365 cr |
Level 2 detailed scans | 27,333 |
Level 3 detailed scans | 27,266 |
Highest payout | 27,160,521 cr |
Total hyperspace distance | 90,386 ly |
Total hyperspace jumps | 5,162 |
Max distance from start | 22,424.34 ly |
Approximate time played | 8W 2D 21H 6M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 16 |
Total delivered | 16 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 50 |
Total profit | 1,370,053 cr |
Total rescue transactions | 31 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 857 |
Grade 1 upgrades generated | 197 |
Grade 2 upgrades generated | 218 |
Grade 3 upgrades generated | 254 |
Grade 4 upgrades generated | 149 |
Grade 5 upgrades generated | 39 |
Crew |
|
Crew credits earned | 209,940,489 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 47M 26S |
Time in gunner role | 2M 54S |
Time in fighter con role | 1H 12M 14S |
Total credits accrued | 817,356 cr |