CMDR Romney-76 profile
(Type-9 Heavy)
Federation: Vice Admiral
Empire: None
Balance |
|
---|---|
Current assets | 8,019,728,030 cr |
Credits spent on ships | 2,481,250,358 cr |
Credits spent on outfitting | 4,842,049,533 cr |
Credits spent on repairs | 15,876,291 cr |
Credits spent on fuel | 631,499 cr |
Credits spent on munitions | 1,283,534 cr |
Insurance claims | 88 |
Total claim costs | 700,485,049 cr |
Combat |
|
Bounties claimed | 296 |
Profit from bounties | 32,449,617 cr |
Combat bonds | 3,039 |
Profit from combat bonds | 213,156,893 cr |
Assassinations | 19 |
Profit from assassinations | 7,571,153 cr |
Highest single reward | 800,503 cr |
Skimmers killed | 56 |
Crime |
|
Fines issued | 191 |
Lifetime fines value | 2,624,521 cr |
Bounties received/earned | 431 |
Lifetime bounty value | 18,344,965 cr |
Highest bounty issued | 1,207,700 cr |
Smuggling |
|
Black market network | 16 |
Black market profit | 111,005,977 cr |
Commodities smuggled | 3,308 |
Average profit | 2,176,588 cr |
Highest single transaction | 22,334,560 cr |
Trading |
|
Market network | 103 |
Trading profit | 1,347,467,917 cr |
Commodities traded | 200,189 |
Average profit | 1,782,365 cr |
Highest single transaction | 318,632,256 cr |
Mining |
|
Profits from mining | 1,222,668,332 cr |
Minerals refined | 6,628 |
Materials collected | 19,120 |
Exploration |
|
Systems visited | 31,563 |
Profits from exploration | 2,997,293,885 cr |
Level 2 detailed scans | 62,824 |
Level 3 detailed scans | 70,011 |
Highest payout | 27,973,439 cr |
Total hyperspace distance | 1,376,097 ly |
Total hyperspace jumps | 35,112 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 39,439.51 ly |
Max distance from Colonia | 29,085.89 ly |
Approximate time played | 18W 16H 47M |
Passengers |
|
Total bulk passengers delivered | 2,447 |
Total VIPs delivered | 7,047 |
Total delivered | 9,494 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 12 |
Total profit | 189,912 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1,863 |
Grade 1 upgrades generated | 538 |
Grade 2 upgrades generated | 401 |
Grade 3 upgrades generated | 392 |
Grade 4 upgrades generated | 315 |
Grade 5 upgrades generated | 217 |