CMDR Gariffit profile
(Type-9 Heavy)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 13,113,443,272 cr |
Credits spent on ships | 1,285,839,207 cr |
Credits spent on outfitting | 3,536,843,231 cr |
Credits spent on repairs | 16,516,576 cr |
Credits spent on fuel | 885,434 cr |
Credits spent on munitions | 2,363,807 cr |
Insurance claims | 27 |
Total claim costs | 150,243,003 cr |
Combat |
|
Bounties claimed | 1,157 |
Profit from bounties | 206,229,465 cr |
Combat bonds | 2,169 |
Profit from combat bonds | 138,586,933 cr |
Assassinations | 55 |
Profit from assassinations | 31,365,493 cr |
Highest single reward | 2,346,200 cr |
Skimmers killed | 12 |
Crime |
|
Fines issued | 180 |
Lifetime fines value | 1,834,866 cr |
Bounties received/earned | 105 |
Lifetime bounty value | 208,300 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 208,308 cr |
Commodities smuggled | 163 |
Average profit | 12,253 cr |
Highest single transaction | 117,000 cr |
Trading |
|
Market network | 200 |
Trading profit | 7,248,584,180 cr |
Commodities traded | 307,147 |
Average profit | 246,802 cr |
Highest single transaction | 305,793,024 cr |
Mining |
|
Profits from mining | 3,079,366,294 cr |
Minerals refined | 11,301 |
Materials collected | 60,819 |
Exploration |
|
Systems visited | 11,004 |
Profits from exploration | 5,221,188,617 cr |
Level 2 detailed scans | 66,802 |
Level 3 detailed scans | 75,671 |
Highest payout | 20,716,531 cr |
Total hyperspace distance | 698,952 ly |
Total hyperspace jumps | 16,869 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 22W 6D 23H 43M |
Passengers |
|
Total bulk passengers delivered | 8,218 |
Total VIPs delivered | 1,273 |
Total delivered | 9,491 |
Total ejected | 26 |
Search and Rescue |
|
Total items rescued | 34 |
Total profit | 588,238 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 2,504 |
Grade 1 upgrades generated | 267 |
Grade 2 upgrades generated | 293 |
Grade 3 upgrades generated | 405 |
Grade 4 upgrades generated | 497 |
Grade 5 upgrades generated | 1,042 |
Multi-Crew |
|
Total time in multi-crew | 5H 19M 40S |
Time in gunner role | 58S |