CMDR Spazzin'Clay profile
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7,886,994,289 cr |
Credits spent on ships | 2,630,932,189 cr |
Credits spent on outfitting | 3,019,273,261 cr |
Credits spent on repairs | 11,646,687 cr |
Credits spent on fuel | 344,499 cr |
Credits spent on munitions | 1,042,031 cr |
Insurance claims | 30 |
Total claim costs | 297,623,186 cr |
Combat |
|
Bounties claimed | 6,623 |
Profit from bounties | 921,146,265 cr |
Combat bonds | 76 |
Profit from combat bonds | 6,018,249 cr |
Assassinations | 8 |
Profit from assassinations | 3,272,900 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 26 |
Crime |
|
Fines issued | 63 |
Lifetime fines value | 3,259,618 cr |
Bounties received/earned | 54 |
Lifetime bounty value | 140,000 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 3,369,905 cr |
Commodities smuggled | 121 |
Average profit | 198,230 cr |
Highest single transaction | 1,339,060 cr |
Trading |
|
Market network | 25 |
Trading profit | 11,494,391 cr |
Commodities traded | 3,961 |
Average profit | 104,494 cr |
Highest single transaction | 5,141,548 cr |
Mining |
|
Profits from mining | 16,282,410 cr |
Minerals refined | 622 |
Materials collected | 7,696 |
Exploration |
|
Systems visited | 2,693 |
Profits from exploration | 208,307,455 cr |
Level 2 detailed scans | 11,209 |
Level 3 detailed scans | 11,209 |
Highest payout | 11,163,179 cr |
Total hyperspace distance | 169,628 ly |
Total hyperspace jumps | 4,543 |
Max distance from start | 25,868.70 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 23,210.42 ly |
Approximate time played | 6W 22H 23M |
Passengers |
|
Total bulk passengers delivered | 270 |
Total VIPs delivered | 4,444 |
Total delivered | 4,714 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 177,323 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 1,370 |
Grade 1 upgrades generated | 327 |
Grade 2 upgrades generated | 351 |
Grade 3 upgrades generated | 403 |
Grade 4 upgrades generated | 203 |
Grade 5 upgrades generated | 86 |
Crew |
|
Crew credits earned | 1,335,180,309 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 11 |
Multi-Crew |
|
Total time in multi-crew | 13H 51M 55S |