CMDR KVSHLORD profile
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 36,768,853,518 cr |
Credits spent on ships | 1,535,301,168 cr |
Credits spent on outfitting | 4,663,110,218 cr |
Credits spent on repairs | 251,265,096 cr |
Credits spent on fuel | 1,293,791 cr |
Credits spent on munitions | 9,879,920 cr |
Insurance claims | 111 |
Total claim costs | 1,098,819,470 cr |
Combat |
|
Bounties claimed | 10,221 |
Profit from bounties | 2,704,003,263 cr |
Combat bonds | 3,609 |
Profit from combat bonds | 8,368,524,511 cr |
Assassinations | 4,990 |
Profit from assassinations | 14,188,851,295 cr |
Highest single reward | 2,146,769 cr |
Skimmers killed | 31 |
Crime |
|
Fines issued | 472 |
Lifetime fines value | 1,992,400 cr |
Bounties received/earned | 213 |
Lifetime bounty value | 5,190,363 cr |
Highest bounty issued | 1,029,600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 772,535 cr |
Commodities smuggled | 497 |
Average profit | 96,567 cr |
Highest single transaction | 260,280 cr |
Trading |
|
Market network | 151 |
Trading profit | 12,250,796,485 cr |
Commodities traded | 114,308 |
Average profit | 20,017,641 cr |
Highest single transaction | 422,691,591 cr |
Mining |
|
Profits from mining | 10,754,455,222 cr |
Minerals refined | 13,394 |
Materials collected | 36,117 |
Exploration |
|
Systems visited | 6,939 |
Profits from exploration | 108,947,074 cr |
Level 2 detailed scans | 9,637 |
Level 3 detailed scans | 9,582 |
Highest payout | 7,194,870 cr |
Total hyperspace distance | 488,512 ly |
Total hyperspace jumps | 19,140 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 24,250.15 ly |
Approximate time played | 14W 6D 15H 7M |
Passengers |
|
Total bulk passengers delivered | 7,345 |
Total VIPs delivered | 138 |
Total delivered | 7,483 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 88 |
Total profit | 1,581,624 cr |
Total rescue transactions | 32 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 3,922 |
Grade 1 upgrades generated | 474 |
Grade 2 upgrades generated | 496 |
Grade 3 upgrades generated | 631 |
Grade 4 upgrades generated | 779 |
Grade 5 upgrades generated | 1,542 |
Crew |
|
Crew credits earned | 729,110,615 cr |
Crew hired | 2 |
Crew fired | 2 |
Crew lost | 3 |