CMDR epiloso profile
(Imperial Courier)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 21,672,469,907 cr |
Credits spent on ships | 1,343,020,315 cr |
Credits spent on outfitting | 3,742,042,660 cr |
Credits spent on repairs | 18,246,031 cr |
Credits spent on fuel | 593,938 cr |
Credits spent on munitions | 2,186,174 cr |
Insurance claims | 83 |
Total claim costs | 126,671,067 cr |
Combat |
|
Bounties claimed | 3,257 |
Profit from bounties | 173,753,309 cr |
Combat bonds | 178 |
Profit from combat bonds | 155,826,150 cr |
Assassinations | 6 |
Profit from assassinations | 1,591,405 cr |
Highest single reward | 364,480 cr |
Skimmers killed | 3,370 |
Crime |
|
Fines issued | 74 |
Lifetime fines value | 337,078 cr |
Bounties received/earned | 157 |
Lifetime bounty value | 37,920 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 1,347,742 cr |
Commodities smuggled | 744 |
Average profit | 17,279 cr |
Highest single transaction | 648,480 cr |
Trading |
|
Market network | 203 |
Trading profit | 28,520,675,723 cr |
Commodities traded | 210,437 |
Average profit | 31,238,418 cr |
Highest single transaction | 825,962,706 cr |
Mining |
|
Profits from mining | 7,358,261,900 cr |
Minerals refined | 8,901 |
Materials collected | 35,416 |
Exploration |
|
Systems visited | 10,036 |
Profits from exploration | 853,581,464 cr |
Level 2 detailed scans | 25,155 |
Level 3 detailed scans | 27,883 |
Highest payout | 15,117,696 cr |
Total hyperspace distance | 594,747 ly |
Total hyperspace jumps | 12,916 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 11W 6D 7H 28M |
Passengers |
|
Total bulk passengers delivered | 584 |
Total VIPs delivered | 3,421 |
Total delivered | 4,005 |
Total ejected | 69 |
Search and Rescue |
|
Total items rescued | 189 |
Total profit | 754,752 cr |
Total rescue transactions | 29 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 3,155 |
Grade 1 upgrades generated | 395 |
Grade 2 upgrades generated | 453 |
Grade 3 upgrades generated | 688 |
Grade 4 upgrades generated | 807 |
Grade 5 upgrades generated | 812 |
Crew |
|
Crew credits earned | 1,057,672,015 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 7H 8M 5S |
Time in fighter con role | 13M 14S |