CMDR Ender Wiggin's profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 12,064,052,407 cr |
Credits spent on ships | 1,676,494,758 cr |
Credits spent on outfitting | 5,041,021,621 cr |
Credits spent on repairs | 21,192,536 cr |
Credits spent on fuel | 449,067 cr |
Credits spent on munitions | 1,538,703 cr |
Insurance claims | 70 |
Total claim costs | 1,632,519,235 cr |
Combat |
|
Bounties claimed | 9,914 |
Profit from bounties | 1,138,255,730 cr |
Combat bonds | 93 |
Profit from combat bonds | 6,807,095 cr |
Assassinations | 193 |
Profit from assassinations | 163,784,674 cr |
Highest single reward | 1,127,422 cr |
Skimmers killed | 16 |
Crime |
|
Fines issued | 770 |
Lifetime fines value | 976,893 cr |
Bounties received/earned | 86 |
Lifetime bounty value | 62,800 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 486 cr |
Commodities smuggled | 108 |
Average profit | 61 cr |
Highest single transaction | 58,666 cr |
Trading |
|
Market network | 54 |
Trading profit | 3,937,484,761 cr |
Commodities traded | 157,914 |
Average profit | 6,696,403 cr |
Highest single transaction | 1,880,944,800 cr |
Mining |
|
Profits from mining | 18,637,420,353 cr |
Minerals refined | 1,960 |
Materials collected | 41,206 |
Exploration |
|
Systems visited | 1,214 |
Profits from exploration | 19,279,160 cr |
Level 2 detailed scans | 2,012 |
Level 3 detailed scans | 2,011 |
Highest payout | 1,071,366 cr |
Total hyperspace distance | 59,101 ly |
Total hyperspace jumps | 3,482 |
Max distance from start | 26,048.89 ly |
Max distance from Sol | 26,144.10 ly |
Max distance from Colonia | 23,692.95 ly |
Approximate time played | 9W 6D 1H 6M |
Search and Rescue |
|
Total items rescued | 1,298 |
Total profit | 23,823,512 cr |
Total rescue transactions | 102 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 3,185 |
Grade 1 upgrades generated | 672 |
Grade 2 upgrades generated | 599 |
Grade 3 upgrades generated | 676 |
Grade 4 upgrades generated | 640 |
Grade 5 upgrades generated | 598 |
Crew |
|
Crew credits earned | 2,557,788,978 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 36 |
Multi-Crew |
|
Total time in multi-crew | 5H 30M 9S |
Time in gunner role | 46M 58S |
Time in fighter con role | 10M 1S |
Total credits accrued | 1,939,195 cr |