CMDR Lyramora profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 8,105,849,325 cr |
Credits spent on ships | 4,856,118,579 cr |
Credits spent on outfitting | 7,180,293,167 cr |
Credits spent on repairs | 17,553,612 cr |
Credits spent on fuel | 272,874 cr |
Credits spent on munitions | 1,631,416 cr |
Insurance claims | 134 |
Total claim costs | 515,460,591 cr |
Combat |
|
Bounties claimed | 742 |
Profit from bounties | 80,757,738 cr |
Combat bonds | 54 |
Profit from combat bonds | 2,621,265 cr |
Assassinations | 9 |
Profit from assassinations | 3,028,463 cr |
Highest single reward | 766,828 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 221 |
Lifetime fines value | 965,995 cr |
Bounties received/earned | 724 |
Lifetime bounty value | 6,602,000 cr |
Highest bounty issued | 471,100 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 1,217,434 cr |
Commodities smuggled | 253 |
Average profit | 121,743 cr |
Highest single transaction | 1,122,552 cr |
Trading |
|
Market network | 69 |
Trading profit | 9,417,590,130 cr |
Commodities traded | 47,436 |
Average profit | 56,732,471 cr |
Highest single transaction | 264,179,762 cr |
Mining |
|
Profits from mining | 1,452,703,182 cr |
Minerals refined | 4,304 |
Materials collected | 11,437 |
Exploration |
|
Systems visited | 7,514 |
Profits from exploration | 362,364,141 cr |
Level 2 detailed scans | 13,235 |
Level 3 detailed scans | 13,437 |
Highest payout | 7,318,333 cr |
Total hyperspace distance | 415,250 ly |
Total hyperspace jumps | 9,093 |
Max distance from start | 43,613.70 ly |
Approximate time played | 15W 5D 22H 32M |
Passengers |
|
Total bulk passengers delivered | 5,420 |
Total VIPs delivered | 1,433 |
Total delivered | 6,853 |
Total ejected | 153 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 261,643 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1,461 |
Grade 1 upgrades generated | 414 |
Grade 2 upgrades generated | 368 |
Grade 3 upgrades generated | 393 |
Grade 4 upgrades generated | 201 |
Grade 5 upgrades generated | 85 |
Crew |
|
Crew credits earned | 698,125,845 cr |
Crew hired | 9 |
Crew fired | 2 |
Crew lost | 9 |
Multi-Crew |
|
Total time in multi-crew | 15H 39M 40S |
Time in gunner role | 2H 45M 21S |
Time in fighter con role | 2H 36M 31S |
Total credits accrued | 2,233,358 cr |