CMDR winz profile
Federation: Recruit
Empire: None
Balance |
|
---|---|
Current assets | 1,149,907,115 cr |
Credits spent on ships | 386,754,889 cr |
Credits spent on outfitting | 212,622,944 cr |
Credits spent on repairs | 6,369,143 cr |
Credits spent on fuel | 184,946 cr |
Credits spent on munitions | 108,482 cr |
Insurance claims | 17 |
Total claim costs | 42,040,186 cr |
Combat |
|
Bounties claimed | 115 |
Profit from bounties | 21,695,649 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 982,660 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 31 |
Lifetime fines value | 78,006 cr |
Bounties received/earned | 17 |
Lifetime bounty value | 8,500 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 15 |
Trading profit | 40,394,532 cr |
Commodities traded | 3,181 |
Average profit | 939,408 cr |
Highest single transaction | 9,105,360 cr |
Mining |
|
Profits from mining | 5,955,120 cr |
Minerals refined | 94 |
Materials collected | 2,032 |
Exploration |
|
Systems visited | 2,454 |
Profits from exploration | 158,340,102 cr |
Level 2 detailed scans | 6,619 |
Level 3 detailed scans | 6,619 |
Highest payout | 2,418,302 cr |
Total hyperspace distance | 186,131 ly |
Total hyperspace jumps | 2,804 |
Max distance from start | 26,899.61 ly |
Max distance from Sol | 26,769.72 ly |
Max distance from Colonia | 21,899.29 ly |
Approximate time played | 2W 4D 8H 8M |
Passengers |
|
Total bulk passengers delivered | 32 |
Total VIPs delivered | 51 |
Total delivered | 83 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 13,659 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 69 |
Grade 1 upgrades generated | 26 |
Grade 2 upgrades generated | 22 |
Grade 3 upgrades generated | 11 |
Grade 4 upgrades generated | 7 |
Grade 5 upgrades generated | 3 |
Crew |
|
Crew credits earned | 69,036,120 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 13H 8M 22S |
Time in fighter con role | 3M 11S |