CMDR THE_PADI profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 3,711,929,055 cr |
Credits spent on ships | 643,823,007 cr |
Credits spent on outfitting | 2,931,517,544 cr |
Credits spent on repairs | 2,978,327 cr |
Credits spent on fuel | 156,776 cr |
Credits spent on munitions | 45,747 cr |
Insurance claims | 5 |
Total claim costs | 6,171,249 cr |
Combat |
|
Bounties claimed | 158 |
Profit from bounties | 36,772,684 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 6 |
Profit from assassinations | 1,197,409 cr |
Highest single reward | 1,120,200 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 139 |
Lifetime fines value | 16,897,279 cr |
Bounties received/earned | 13 |
Lifetime bounty value | 10,700 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 16 |
Trading profit | 3,707,231,597 cr |
Commodities traded | 15,864 |
Average profit | 46,340,395 cr |
Highest single transaction | 250,156,726 cr |
Mining |
|
Profits from mining | 8,185,820 cr |
Minerals refined | 294 |
Materials collected | 4,442 |
Exploration |
|
Systems visited | 2,040 |
Profits from exploration | 389,863,925 cr |
Level 2 detailed scans | 10,360 |
Level 3 detailed scans | 10,360 |
Highest payout | 11,704,049 cr |
Total hyperspace distance | 77,691 ly |
Total hyperspace jumps | 2,644 |
Max distance from start | 5,745.05 ly |
Max distance from Sol | 5,783.95 ly |
Max distance from Colonia | 23,692.95 ly |
Approximate time played | 1W 4D 20H 25M |
Passengers |
|
Total bulk passengers delivered | 583 |
Total VIPs delivered | 74 |
Total delivered | 657 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30,043 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 299 |
Grade 1 upgrades generated | 87 |
Grade 2 upgrades generated | 71 |
Grade 3 upgrades generated | 74 |
Grade 4 upgrades generated | 39 |
Grade 5 upgrades generated | 28 |
Multi-Crew |
|
Total time in multi-crew | 3H 55M 54S |
Time in gunner role | 5M 24S |
Time in fighter con role | 49M 31S |
Total credits accrued | 5,357,256 cr |