CMDR Newphoenix profile
(Anaconda)
Federation: Admiral
Empire: Marquis
Balance |
|
---|---|
Current assets | 2,504,474,690 cr |
Credits spent on ships | 337,836,620 cr |
Credits spent on outfitting | 677,039,684 cr |
Credits spent on repairs | 25,744,807 cr |
Credits spent on fuel | 412,064 cr |
Credits spent on munitions | 1,346,619 cr |
Insurance claims | 65 |
Total claim costs | 127,496,225 cr |
Combat |
|
Bounties claimed | 6,695 |
Profit from bounties | 138,765,109 cr |
Combat bonds | 915 |
Profit from combat bonds | 31,220,640 cr |
Assassinations | 36 |
Profit from assassinations | 2,415,235 cr |
Highest single reward | 1,000 cr |
Skimmers killed | 3,347 |
Crime |
|
Fines issued | 340 |
Lifetime fines value | 1,122,203 cr |
Bounties received/earned | 398 |
Lifetime bounty value | 517,380 cr |
Highest bounty issued | 14,160 cr |
Smuggling |
|
Black market network | 43 |
Black market profit | 5,137,013 cr |
Commodities smuggled | 616 |
Average profit | 48,462 cr |
Highest single transaction | 2,399,643 cr |
Trading |
|
Market network | 146 |
Trading profit | 310,846,198 cr |
Commodities traded | 68,661 |
Average profit | 252,926 cr |
Highest single transaction | 6,412,362 cr |
Mining |
|
Profits from mining | 2,973,511 cr |
Minerals refined | 558 |
Materials collected | 12,227 |
Exploration |
|
Systems visited | 7,119 |
Profits from exploration | 365,527,593 cr |
Level 2 detailed scans | 1,344 |
Level 3 detailed scans | 24,831 |
Highest payout | 2,882,844 cr |
Total hyperspace distance | 515,232 ly |
Total hyperspace jumps | 11,923 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 14W 3D 13H 42M |
Passengers |
|
Total bulk passengers delivered | 953 |
Total VIPs delivered | 0 |
Total delivered | 953 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 28,910 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 175 |
Grade 1 upgrades generated | 59 |
Grade 2 upgrades generated | 34 |
Grade 3 upgrades generated | 33 |
Grade 4 upgrades generated | 31 |
Grade 5 upgrades generated | 18 |
Crew |
|
Crew credits earned | 37,293,927 cr |
Crew hired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 32M 18S |
Time in gunner role | 40M 20S |
Time in fighter con role | 13M 8S |
Total credits accrued | 150,880 cr |