Federation: Recruit
Empire: None
Balance |
|
---|---|
Current assets | 500,544,602 cr |
Credits spent on ships | 186,759,959 cr |
Credits spent on outfitting | 550,597,025 cr |
Credits spent on repairs | 1,035,171 cr |
Credits spent on fuel | 36,474 cr |
Credits spent on munitions | 876,116 cr |
Insurance claims | 29 |
Total claim costs | 93,814,313 cr |
Combat |
|
Bounties claimed | 290 |
Profit from bounties | 19,983,907 cr |
Combat bonds | 33 |
Profit from combat bonds | 1,060,420 cr |
Assassinations | 21 |
Profit from assassinations | 14,082,975 cr |
Highest single reward | 325,560 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 41 |
Lifetime fines value | 218,918 cr |
Bounties received/earned | 23 |
Lifetime bounty value | 396,620 cr |
Highest bounty issued | 251,500 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 22 |
Trading profit | 6,680,836 cr |
Commodities traded | 866 |
Average profit | 136,344 cr |
Highest single transaction | 462,504 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 4,798 |
Exploration |
|
Systems visited | 5,657 |
Profits from exploration | 447,722,972 cr |
Level 2 detailed scans | 7,614 |
Level 3 detailed scans | 28,843 |
Highest payout | 6,724,111 cr |
Total hyperspace distance | 281,975 ly |
Total hyperspace jumps | 6,107 |
Max distance from start | 32,531.50 ly |
Max distance from Sol | 33,279.18 ly |
Max distance from Colonia | 30,732.06 ly |
Approximate time played | 3W 1D 7H 51M |
Passengers |
|
Total bulk passengers delivered | 4,061 |
Total VIPs delivered | 192 |
Total delivered | 4,253 |
Total ejected | 53 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 281,552 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 88 |
Grade 1 upgrades generated | 16 |
Grade 2 upgrades generated | 14 |
Grade 3 upgrades generated | 25 |
Grade 4 upgrades generated | 22 |
Grade 5 upgrades generated | 11 |
Crew |
|
Crew credits earned | 18,363,677 cr |
Crew hired | 2 |
Crew fired | 2 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 1H 7M 43S |