CMDR inktomi profile
(Asp Explorer)
Federation: Recruit
Empire: None
Balance |
|
---|---|
Current assets | 531,578,797 cr |
Credits spent on ships | 233,065,977 cr |
Credits spent on outfitting | 358,225,761 cr |
Credits spent on repairs | 1,365,476 cr |
Credits spent on fuel | 34,337 cr |
Credits spent on munitions | 283,313 cr |
Insurance claims | 16 |
Total claim costs | 34,631,253 cr |
Combat |
|
Bounties claimed | 1,037 |
Profit from bounties | 55,296,447 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 429,840 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 16 |
Lifetime fines value | 1,100 cr |
Bounties received/earned | 24 |
Lifetime bounty value | 12,695 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 432,714 cr |
Commodities smuggled | 2 |
Average profit | 216,357 cr |
Highest single transaction | 216,357 cr |
Trading |
|
Market network | 20 |
Trading profit | 293,498 cr |
Commodities traded | 1,175 |
Average profit | 8,386 cr |
Highest single transaction | 64,680 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 2,681 |
Exploration |
|
Systems visited | 4,489 |
Profits from exploration | 575,712,502 cr |
Level 2 detailed scans | 4,141 |
Level 3 detailed scans | 62,335 |
Highest payout | 9,461,547 cr |
Total hyperspace distance | 179,525 ly |
Total hyperspace jumps | 4,747 |
Max distance from start | 26,085.42 ly |
Max distance from Sol | 26,090.08 ly |
Max distance from Colonia | 24,206.83 ly |
Approximate time played | 2W 3D 23H 40M |
Passengers |
|
Total bulk passengers delivered | 76 |
Total VIPs delivered | 29 |
Total delivered | 105 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 3,042 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 118 |
Grade 1 upgrades generated | 55 |
Grade 2 upgrades generated | 15 |
Grade 3 upgrades generated | 18 |
Grade 4 upgrades generated | 4 |
Grade 5 upgrades generated | 26 |