CMDR AndyZarks profile
Profile

Distances submitted:
0
Systems visited:
2,324
Systems discovered first:
193
Balance:
10,881,012,796 Cr
Ranks
Mostly Defenceless
Taxonomist
Federation: Lieutenant
Empire: Duke
Credits
Flight log heatmap
Statistics
Balance |
|
---|---|
Current assets | 17,840,237,820 cr |
Credits spent on ships | 1,098,168,574 cr |
Credits spent on outfitting | 1,852,605,229 cr |
Credits spent on repairs | 12,825,636 cr |
Credits spent on fuel | 588,633 cr |
Credits spent on munitions | 453,837 cr |
Insurance claims | 21 |
Total claim costs | 143,642,175 cr |
Combat |
|
Bounties claimed | 951 |
Profit from bounties | 245,001,640 cr |
Combat bonds | 594 |
Profit from combat bonds | 365,130,757 cr |
Assassinations | 24 |
Profit from assassinations | 15,682,813 cr |
Highest single reward | 1,447,536 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 57 |
Lifetime fines value | 2,572,145 cr |
Bounties received/earned | 37 |
Lifetime bounty value | 803,900 cr |
Highest bounty issued | 501,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 108 |
Trading profit | 17,273,582,441 cr |
Commodities traded | 150,292 |
Average profit | 58,160,210 cr |
Highest single transaction | 1,994,259,456 cr |
Mining |
|
Profits from mining | 782,736,977 cr |
Minerals refined | 2,656 |
Materials collected | 14,389 |
Exploration |
|
Systems visited | 3,015 |
Profits from exploration | 213,624,105 cr |
Level 2 detailed scans | 10,522 |
Level 3 detailed scans | 10,518 |
Highest payout | 9,034,700 cr |
Total hyperspace distance | 188,231 ly |
Total hyperspace jumps | 4,100 |
Max distance from start | 65,616.70 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 4W 2D 23H 53M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 317 |
Total delivered | 317 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 803 |
Grade 1 upgrades generated | 101 |
Grade 2 upgrades generated | 150 |
Grade 3 upgrades generated | 214 |
Grade 4 upgrades generated | 157 |
Grade 5 upgrades generated | 181 |
Crew |
|
Crew credits earned | 238,363,205 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1D 11H 45M 5S |
Time in gunner role | 29S |