CMDR SUBJECTZ3R0 profile
Profile

Commander name:
Current ship:
Sparrow [SU-29M]
(Mandalay)
(Mandalay)
Member since:
Jun 2, 2025
Distances submitted:
0
Systems visited:
440
Systems discovered first:
224
Balance:
1,574,238,714 Cr

Ranks
Defenceless
Mostly Directionless
Federation: None
Empire: None
Credits
Flight log heatmap
Statistics
Balance |
|
---|---|
Current assets | 2,003,461,904 cr |
Credits spent on ships | 147,610,090 cr |
Credits spent on outfitting | 312,925,661 cr |
Credits spent on repairs | 1,807,570 cr |
Credits spent on fuel | 107,753 cr |
Credits spent on munitions | 313,145 cr |
Insurance claims | 3 |
Total claim costs | 396,993 cr |
Combat |
|
Bounties claimed | 128 |
Profit from bounties | 29,228,164 cr |
Combat bonds | 215 |
Profit from combat bonds | 15,766,177 cr |
Assassinations | 3 |
Profit from assassinations | 893,113 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 45 |
Lifetime fines value | 11,250 cr |
Bounties received/earned | 50 |
Lifetime bounty value | 65,300 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 12 cr |
Commodities smuggled | 1 |
Average profit | 12 cr |
Highest single transaction | 12 cr |
Trading |
|
Market network | 24 |
Trading profit | 775,213,462 cr |
Commodities traded | 19,481 |
Average profit | 11,570,350 cr |
Highest single transaction | 50,794,700 cr |
Mining |
|
Profits from mining | 434,571,340 cr |
Minerals refined | 507 |
Materials collected | 892 |
Exploration |
|
Systems visited | 717 |
Profits from exploration | 31,163,469 cr |
Level 2 detailed scans | 1,612 |
Level 3 detailed scans | 1,608 |
Highest payout | 4,320,427 cr |
Total hyperspace distance | 30,506 ly |
Total hyperspace jumps | 988 |
Max distance from start | 12,806.82 ly |
Max distance from Sol | 12,885.09 ly |
Max distance from Colonia | 22,020.99 ly |
Approximate time played | 1W 2D 19H 31M |
Search and Rescue |
|
Total items rescued | 36 |
Total profit | 847,375 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 29 |
Grade 1 upgrades generated | 7 |
Grade 2 upgrades generated | 7 |
Grade 3 upgrades generated | 5 |
Grade 4 upgrades generated | 5 |
Grade 5 upgrades generated | 5 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |