CMDR Relto profile
Profile

Commander name:
Current ship:
Voyager IV [VYG-IV]
(Mandalay)
(Mandalay)
Member since:
Jul 2, 2025
Distances submitted:
0
Systems visited:
1,495
Systems discovered first:
827
Balance:
8,129,124,278 Cr

Ranks
Defenceless
Geneticist
Federation: Petty Officer
Empire: Squire
Flight log heatmap
Statistics
Balance |
|
---|---|
Current assets | 8,837,544,370 cr |
Credits spent on ships | 318,812,748 cr |
Credits spent on outfitting | 431,133,466 cr |
Credits spent on repairs | 14,055,093 cr |
Credits spent on fuel | 152,452 cr |
Credits spent on munitions | 59,207 cr |
Insurance claims | 8 |
Total claim costs | 15,512,074 cr |
Combat |
|
Bounties claimed | 1 |
Profit from bounties | 389,345 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 389,345 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 8 |
Lifetime fines value | 2,300 cr |
Bounties received/earned | 8 |
Lifetime bounty value | 7,100 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 1 |
Trading profit | -390 cr |
Commodities traded | 3 |
Average profit | -390 cr |
Highest single transaction | -390 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 4,981 |
Exploration |
|
Systems visited | 6,285 |
Profits from exploration | 4,617,877,992 cr |
Level 2 detailed scans | 76,381 |
Level 3 detailed scans | 76,381 |
Highest payout | 21,734,388 cr |
Total hyperspace distance | 449,715 ly |
Total hyperspace jumps | 6,623 |
Max distance from start | 40,594.10 ly |
Max distance from Sol | 23,899.48 ly |
Max distance from Colonia | 31,260.91 ly |
Approximate time played | 8W 3D 12H 5M |
Passengers |
|
Total bulk passengers delivered | 261 |
Total VIPs delivered | 0 |
Total delivered | 261 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 109 |
Grade 1 upgrades generated | 30 |
Grade 2 upgrades generated | 31 |
Grade 3 upgrades generated | 32 |
Grade 4 upgrades generated | 11 |
Grade 5 upgrades generated | 5 |