CMDR portagame profile
(Imperial Eagle)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3,169,423,317 cr |
Credits spent on ships | 2,896,140,029 cr |
Credits spent on outfitting | 4,466,679,784 cr |
Credits spent on repairs | 20,101,265 cr |
Credits spent on fuel | 202,673 cr |
Credits spent on munitions | 1,134,456 cr |
Insurance claims | 61 |
Total claim costs | 306,662,920 cr |
Combat |
|
Bounties claimed | 279 |
Profit from bounties | 47,346,532 cr |
Combat bonds | 394 |
Profit from combat bonds | 15,300,615 cr |
Assassinations | 17 |
Profit from assassinations | 5,788,901 cr |
Highest single reward | 409,925 cr |
Skimmers killed | 23 |
Crime |
|
Fines issued | 76 |
Lifetime fines value | 7,221,490 cr |
Bounties received/earned | 98 |
Lifetime bounty value | 41,600 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 8,166 cr |
Commodities smuggled | 6 |
Average profit | 1,633 cr |
Highest single transaction | 3,042 cr |
Trading |
|
Market network | 58 |
Trading profit | 1,705,125,384 cr |
Commodities traded | 11,268 |
Average profit | 13,532,741 cr |
Highest single transaction | 579,180,507 cr |
Mining |
|
Profits from mining | 1,611,622,574 cr |
Minerals refined | 2,195 |
Materials collected | 6,652 |
Exploration |
|
Systems visited | 3,937 |
Profits from exploration | 134,050,180 cr |
Level 2 detailed scans | 8,829 |
Level 3 detailed scans | 8,825 |
Highest payout | 2,929,878 cr |
Total hyperspace distance | 287,388 ly |
Total hyperspace jumps | 5,129 |
Max distance from start | 36,329.59 ly |
Approximate time played | 3W 4D 19H 47M |
Passengers |
|
Total bulk passengers delivered | 8,424 |
Total VIPs delivered | 2,610 |
Total delivered | 11,034 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 27,395 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 368 |
Grade 1 upgrades generated | 143 |
Grade 2 upgrades generated | 98 |
Grade 3 upgrades generated | 64 |
Grade 4 upgrades generated | 35 |
Grade 5 upgrades generated | 28 |
Crew |
|
Crew credits earned | 53,054,418 cr |
Crew hired | 77 |
Crew fired | 71 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 2H 39M 49S |
Time in gunner role | 33M 30S |
Time in fighter con role | 21M 51S |
Total credits accrued | 533,340 cr |
Total fines accrued | 533,340 cr |