CMDR Axe_ profile
Profile

Distances submitted:
0
Systems visited:
7,665
Systems discovered first:
1,080
Ranks
Warrior
Taxonomist
Federation: Vice Admiral
Empire: Duke
Statistics
Balance |
|
---|---|
Current assets | 16,587,134,580 cr |
Credits spent on ships | 2,028,861,878 cr |
Credits spent on outfitting | 5,789,143,199 cr |
Credits spent on repairs | 84,946,621 cr |
Credits spent on fuel | 758,947 cr |
Credits spent on munitions | 8,297,938 cr |
Insurance claims | 100 |
Total claim costs | 421,870,662 cr |
Combat |
|
Bounties claimed | 2,749 |
Profit from bounties | 366,822,987 cr |
Combat bonds | 7,046 |
Profit from combat bonds | 2,406,172,188 cr |
Assassinations | 100 |
Profit from assassinations | 214,991,968 cr |
Highest single reward | 1,275,817 cr |
Skimmers killed | 138 |
Crime |
|
Fines issued | 410 |
Lifetime fines value | 112,250 cr |
Bounties received/earned | 1,368 |
Lifetime bounty value | 3,843,715 cr |
Highest bounty issued | 71,000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 1,644,589 cr |
Commodities smuggled | 28 |
Average profit | 91,366 cr |
Highest single transaction | 594,241 cr |
Trading |
|
Market network | 166 |
Trading profit | 12,404,296,192 cr |
Commodities traded | 209,975 |
Average profit | 10,251,484 cr |
Highest single transaction | 293,753,798 cr |
Mining |
|
Profits from mining | 4,862,596,117 cr |
Minerals refined | 7,874 |
Materials collected | 23,893 |
Exploration |
|
Systems visited | 6,463 |
Profits from exploration | 1,006,370,615 cr |
Level 2 detailed scans | 19,887 |
Level 3 detailed scans | 38,360 |
Highest payout | 22,063,934 cr |
Total hyperspace distance | 314,589 ly |
Total hyperspace jumps | 11,522 |
Max distance from start | 26,044.23 ly |
Max distance from Sol | 26,100.53 ly |
Max distance from Colonia | 29,091.77 ly |
Approximate time played | 12W 2D 3H 38M |
Passengers |
|
Total bulk passengers delivered | 2,725 |
Total VIPs delivered | 1,569 |
Total delivered | 4,294 |
Total ejected | 79 |
Search and Rescue |
|
Total items rescued | 17 |
Total profit | 276,844 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 2,272 |
Grade 1 upgrades generated | 575 |
Grade 2 upgrades generated | 293 |
Grade 3 upgrades generated | 409 |
Grade 4 upgrades generated | 441 |
Grade 5 upgrades generated | 554 |
Crew |
|
Crew credits earned | 809,901,475 cr |
Crew hired | 47 |
Crew fired | 37 |
Crew lost | 22 |
Multi-Crew |
|
Total time in multi-crew | 1D 5H 30M 52S |
Time in gunner role | 15M |