CMDR Axe_ profile
(Cobra Mk III)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 16,315,675,693 cr |
Credits spent on ships | 1,655,644,583 cr |
Credits spent on outfitting | 4,852,861,713 cr |
Credits spent on repairs | 84,200,292 cr |
Credits spent on fuel | 727,301 cr |
Credits spent on munitions | 8,256,805 cr |
Insurance claims | 100 |
Total claim costs | 421,870,662 cr |
Combat |
|
Bounties claimed | 2,733 |
Profit from bounties | 366,543,534 cr |
Combat bonds | 7,046 |
Profit from combat bonds | 2,406,172,188 cr |
Assassinations | 100 |
Profit from assassinations | 214,991,968 cr |
Highest single reward | 1,275,817 cr |
Skimmers killed | 134 |
Crime |
|
Fines issued | 406 |
Lifetime fines value | 111,350 cr |
Bounties received/earned | 1,368 |
Lifetime bounty value | 3,843,715 cr |
Highest bounty issued | 71,000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 1,644,589 cr |
Commodities smuggled | 28 |
Average profit | 91,366 cr |
Highest single transaction | 594,241 cr |
Trading |
|
Market network | 164 |
Trading profit | 11,681,001,283 cr |
Commodities traded | 195,240 |
Average profit | 9,865,711 cr |
Highest single transaction | 293,753,798 cr |
Mining |
|
Profits from mining | 4,862,596,117 cr |
Minerals refined | 7,874 |
Materials collected | 23,713 |
Exploration |
|
Systems visited | 6,347 |
Profits from exploration | 996,800,972 cr |
Level 2 detailed scans | 18,935 |
Level 3 detailed scans | 37,408 |
Highest payout | 22,063,934 cr |
Total hyperspace distance | 308,149 ly |
Total hyperspace jumps | 11,251 |
Max distance from start | 26,044.23 ly |
Max distance from Sol | 26,100.53 ly |
Max distance from Colonia | 29,091.77 ly |
Approximate time played | 11W 4D 19H 15M |
Passengers |
|
Total bulk passengers delivered | 2,725 |
Total VIPs delivered | 1,569 |
Total delivered | 4,294 |
Total ejected | 79 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 137,082 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 2,206 |
Grade 1 upgrades generated | 568 |
Grade 2 upgrades generated | 279 |
Grade 3 upgrades generated | 393 |
Grade 4 upgrades generated | 425 |
Grade 5 upgrades generated | 541 |
Crew |
|
Crew credits earned | 666,354,948 cr |
Crew hired | 47 |
Crew fired | 37 |
Crew lost | 22 |
Multi-Crew |
|
Total time in multi-crew | 1D 5H 30M 52S |
Time in gunner role | 15M |