CMDR Rosssi profile
(Python)
Federation: Lieutenant
Empire: Count
Balance |
|
---|---|
Current assets | 1,582,577,768 cr |
Credits spent on ships | 218,487,366 cr |
Credits spent on outfitting | 383,609,921 cr |
Credits spent on repairs | 9,384,887 cr |
Credits spent on fuel | 537,369 cr |
Credits spent on munitions | 532,612 cr |
Insurance claims | 87 |
Total claim costs | 143,290,129 cr |
Combat |
|
Bounties claimed | 1,936 |
Profit from bounties | 63,594,383 cr |
Combat bonds | 219 |
Profit from combat bonds | 7,345,478 cr |
Assassinations | 40 |
Profit from assassinations | 4,606,264 cr |
Highest single reward | 1,635,568 cr |
Skimmers killed | 161 |
Crime |
|
Fines issued | 224 |
Lifetime fines value | 834,796 cr |
Bounties received/earned | 109 |
Lifetime bounty value | 80,330 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 241,130 cr |
Commodities smuggled | 71 |
Average profit | 8,931 cr |
Highest single transaction | 65,650 cr |
Trading |
|
Market network | 180 |
Trading profit | 655,958,524 cr |
Commodities traded | 134,639 |
Average profit | 498,828 cr |
Highest single transaction | 19,713,680 cr |
Mining |
|
Profits from mining | 149,638,116 cr |
Minerals refined | 25 |
Materials collected | 8,684 |
Exploration |
|
Systems visited | 3,959 |
Profits from exploration | 106,332,669 cr |
Level 2 detailed scans | 7,177 |
Level 3 detailed scans | 17,102 |
Highest payout | 2,830,008 cr |
Total hyperspace distance | 136,034 ly |
Total hyperspace jumps | 6,650 |
Max distance from start | 12,083.53 ly |
Max distance from Sol | 12,082.88 ly |
Max distance from Colonia | 27,758.53 ly |
Approximate time played | 6W 4D 23H 34M |
Passengers |
|
Total bulk passengers delivered | 71 |
Total VIPs delivered | 205 |
Total delivered | 276 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 39 |
Total profit | 543,986 cr |
Total rescue transactions | 15 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 588 |
Grade 1 upgrades generated | 152 |
Grade 2 upgrades generated | 93 |
Grade 3 upgrades generated | 158 |
Grade 4 upgrades generated | 85 |
Grade 5 upgrades generated | 100 |
Crew |
|
Crew credits earned | 74,298 cr |
Crew hired | 2 |
Crew fired | 2 |