CMDR Bel Polaris profile
(Krait MkII)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2,222,432,682 cr |
Credits spent on ships | 1,751,799,372 cr |
Credits spent on outfitting | 2,305,221,840 cr |
Credits spent on repairs | 7,716,464 cr |
Credits spent on fuel | 505,651 cr |
Credits spent on munitions | 3,438,547 cr |
Insurance claims | 26 |
Total claim costs | 90,207,738 cr |
Combat |
|
Bounties claimed | 2,261 |
Profit from bounties | 98,003,784 cr |
Combat bonds | 1,195 |
Profit from combat bonds | 37,557,710 cr |
Assassinations | 28 |
Profit from assassinations | 8,888,303 cr |
Highest single reward | 730,722 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 97 |
Lifetime fines value | 87,997 cr |
Bounties received/earned | 183 |
Lifetime bounty value | 368,120 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 2,496,998 cr |
Commodities smuggled | 545 |
Average profit | 312,125 cr |
Highest single transaction | 2,451,232 cr |
Trading |
|
Market network | 219 |
Trading profit | 1,465,700,953 cr |
Commodities traded | 197,306 |
Average profit | 2,200,752 cr |
Highest single transaction | 111,684,408 cr |
Mining |
|
Profits from mining | 647,128,679 cr |
Minerals refined | 1,609 |
Materials collected | 7,648 |
Exploration |
|
Systems visited | 3,825 |
Profits from exploration | 131,128,797 cr |
Level 2 detailed scans | 3,211 |
Level 3 detailed scans | 3,518 |
Highest payout | 3,350,082 cr |
Total hyperspace distance | 182,440 ly |
Total hyperspace jumps | 6,244 |
Max distance from start | 21,993.06 ly |
Max distance from Sol | 22,000.47 ly |
Max distance from Colonia | 23,490.33 ly |
Approximate time played | 5W 6D 5H 30M |
Passengers |
|
Total bulk passengers delivered | 5,343 |
Total VIPs delivered | 1,664 |
Total delivered | 7,007 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 4,391 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1,228 |
Grade 1 upgrades generated | 429 |
Grade 2 upgrades generated | 368 |
Grade 3 upgrades generated | 253 |
Grade 4 upgrades generated | 114 |
Grade 5 upgrades generated | 64 |
Crew |
|
Crew credits earned | 37,094,916 cr |
Crew hired | 6 |
Crew fired | 4 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 47M 40S |
Time in gunner role | 1H 16M 45S |
Total credits accrued | 101,499 cr |