CMDR Pyrii profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 10,336,028,461 cr |
Credits spent on ships | 1,139,585,892 cr |
Credits spent on outfitting | 3,128,590,074 cr |
Credits spent on repairs | 6,562,896 cr |
Credits spent on fuel | 343,090 cr |
Credits spent on munitions | 262,295 cr |
Insurance claims | 11 |
Total claim costs | 18,689,059 cr |
Combat |
|
Bounties claimed | 904 |
Profit from bounties | 22,690,607 cr |
Combat bonds | 9 |
Profit from combat bonds | 192,094,580 cr |
Assassinations | 43 |
Profit from assassinations | 1,169,397 cr |
Highest single reward | 648,928 cr |
Skimmers killed | 69 |
Crime |
|
Fines issued | 96 |
Lifetime fines value | 21,325 cr |
Bounties received/earned | 25 |
Lifetime bounty value | 71,380 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 113 |
Trading profit | 11,838,243,883 cr |
Commodities traded | 196,603 |
Average profit | 20,305,736 cr |
Highest single transaction | 267,569,856 cr |
Mining |
|
Profits from mining | 1,157,834,027 cr |
Minerals refined | 5,198 |
Materials collected | 29,542 |
Exploration |
|
Systems visited | 3,460 |
Profits from exploration | 435,146,215 cr |
Level 2 detailed scans | 15,542 |
Level 3 detailed scans | 16,359 |
Highest payout | 11,532,888 cr |
Total hyperspace distance | 138,895 ly |
Total hyperspace jumps | 5,583 |
Max distance from start | 8,378.03 ly |
Max distance from Sol | 8,368.13 ly |
Max distance from Colonia | 26,099.24 ly |
Approximate time played | 6W 4D 15H 15M |
Passengers |
|
Total bulk passengers delivered | 8,234 |
Total VIPs delivered | 2,769 |
Total delivered | 11,003 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 14 |
Total profit | 426,891 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2,308 |
Grade 1 upgrades generated | 269 |
Grade 2 upgrades generated | 329 |
Grade 3 upgrades generated | 435 |
Grade 4 upgrades generated | 460 |
Grade 5 upgrades generated | 815 |
Multi-Crew |
|
Total time in multi-crew | 5H 36M 13S |
Time in gunner role | 2H 6M 54S |
Time in fighter con role | 27M 40S |