Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 5,735,382,056 cr |
Credits spent on ships | 1,333,935,081 cr |
Credits spent on outfitting | 3,734,334,990 cr |
Credits spent on repairs | 4,994,971 cr |
Credits spent on fuel | 586,904 cr |
Credits spent on munitions | 2,314,454 cr |
Insurance claims | 10 |
Total claim costs | 35,468,230 cr |
Combat |
|
Bounties claimed | 1,380 |
Profit from bounties | 36,430,347 cr |
Combat bonds | 1,943 |
Profit from combat bonds | 48,315,978 cr |
Assassinations | 111 |
Profit from assassinations | 2,832,733 cr |
Highest single reward | 274,852 cr |
Skimmers killed | 387 |
Crime |
|
Fines issued | 126 |
Lifetime fines value | 51,593 cr |
Bounties received/earned | 66 |
Lifetime bounty value | 64,645 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 55,824 cr |
Commodities smuggled | 15 |
Average profit | 6,978 cr |
Highest single transaction | 27,102 cr |
Trading |
|
Market network | 172 |
Trading profit | 62,672,210 cr |
Commodities traded | 15,335 |
Average profit | 89,660 cr |
Highest single transaction | 4,663,900 cr |
Mining |
|
Profits from mining | 197,052,880 cr |
Minerals refined | 1,244 |
Materials collected | 25,619 |
Exploration |
|
Systems visited | 59,010 |
Profits from exploration | 4,583,897,588 cr |
Level 2 detailed scans | 65,058 |
Level 3 detailed scans | 601,021 |
Highest payout | 55,463,336 cr |
Total hyperspace distance | 2,321,688 ly |
Total hyperspace jumps | 61,820 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 26W 3D 3H 26M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 35 |
Total delivered | 35 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 100,412 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1,894 |
Grade 1 upgrades generated | 332 |
Grade 2 upgrades generated | 151 |
Grade 3 upgrades generated | 269 |
Grade 4 upgrades generated | 234 |
Grade 5 upgrades generated | 908 |
Crew |
|
Crew credits earned | 26,801,100 cr |
Crew hired | 8 |
Crew fired | 8 |
Multi-Crew |
|
Total time in multi-crew | 10H 51M 26S |
Time in gunner role | 3H 39M 56S |
Total credits accrued | 1,177,191 cr |