Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 3,637,717,899 cr |
Credits spent on ships | 1,160,627,844 cr |
Credits spent on outfitting | 3,385,720,669 cr |
Credits spent on repairs | 3,537,265 cr |
Credits spent on fuel | 527,237 cr |
Credits spent on munitions | 2,187,360 cr |
Insurance claims | 10 |
Total claim costs | 35,468,230 cr |
Combat |
|
Bounties claimed | 1,328 |
Profit from bounties | 24,782,383 cr |
Combat bonds | 1,943 |
Profit from combat bonds | 48,315,978 cr |
Assassinations | 110 |
Profit from assassinations | 2,564,489 cr |
Highest single reward | 237,720 cr |
Skimmers killed | 357 |
Crime |
|
Fines issued | 125 |
Lifetime fines value | 51,443 cr |
Bounties received/earned | 60 |
Lifetime bounty value | 32,445 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 55,824 cr |
Commodities smuggled | 15 |
Average profit | 6,978 cr |
Highest single transaction | 27,102 cr |
Trading |
|
Market network | 164 |
Trading profit | 17,935,585 cr |
Commodities traded | 9,120 |
Average profit | 29,354 cr |
Highest single transaction | 1,239,216 cr |
Mining |
|
Profits from mining | 11,802,009 cr |
Minerals refined | 1,163 |
Materials collected | 21,887 |
Exploration |
|
Systems visited | 52,871 |
Profits from exploration | 2,777,147,099 cr |
Level 2 detailed scans | 31,303 |
Level 3 detailed scans | 567,266 |
Highest payout | 14,640,674 cr |
Total hyperspace distance | 1,937,580 ly |
Total hyperspace jumps | 55,316 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 24W 2D 11H 12M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 35 |
Total delivered | 35 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 70,303 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1,657 |
Grade 1 upgrades generated | 305 |
Grade 2 upgrades generated | 119 |
Grade 3 upgrades generated | 216 |
Grade 4 upgrades generated | 200 |
Grade 5 upgrades generated | 817 |
Crew |
|
Crew credits earned | 26,801,100 cr |
Crew hired | 8 |
Crew fired | 8 |
Multi-Crew |
|
Total time in multi-crew | 9H 13M 9S |
Time in gunner role | 38M 8S |