Federation: Admiral
Empire: Marquis
Balance |
|
---|---|
Current assets | 3,443,143,834 cr |
Credits spent on ships | 427,043,232 cr |
Credits spent on outfitting | 1,053,010,849 cr |
Credits spent on repairs | 12,285,701 cr |
Credits spent on fuel | 505,371 cr |
Credits spent on munitions | 1,373,957 cr |
Insurance claims | 33 |
Total claim costs | 57,444,643 cr |
Combat |
|
Bounties claimed | 344 |
Profit from bounties | 23,353,961 cr |
Combat bonds | 77 |
Profit from combat bonds | 4,330,439 cr |
Assassinations | 56 |
Profit from assassinations | 12,932,774 cr |
Highest single reward | 295,042 cr |
Skimmers killed | 93 |
Crime |
|
Fines issued | 101 |
Lifetime fines value | 188,508 cr |
Bounties received/earned | 216 |
Lifetime bounty value | 149,100 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 34 |
Black market profit | 4,028,720 cr |
Commodities smuggled | 404 |
Average profit | 74,606 cr |
Highest single transaction | 902,448 cr |
Trading |
|
Market network | 762 |
Trading profit | 920,968,240 cr |
Commodities traded | 205,152 |
Average profit | 367,505 cr |
Highest single transaction | 15,988,032 cr |
Mining |
|
Profits from mining | 35,623,453 cr |
Minerals refined | 919 |
Materials collected | 16,218 |
Exploration |
|
Systems visited | 27,384 |
Profits from exploration | 2,404,209,447 cr |
Level 2 detailed scans | 58,630 |
Level 3 detailed scans | 410,616 |
Highest payout | 12,087,172 cr |
Total hyperspace distance | 858,104 ly |
Total hyperspace jumps | 32,298 |
Max distance from start | 65,278.53 ly |
Max distance from Sol | 65,335.45 ly |
Max distance from Colonia | 46,284.16 ly |
Approximate time played | 22W 1D 1H 17M |
Passengers |
|
Total bulk passengers delivered | 6,690 |
Total VIPs delivered | 43 |
Total delivered | 6,733 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 23 |
Total profit | 522,174 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 963 |
Grade 1 upgrades generated | 314 |
Grade 2 upgrades generated | 169 |
Grade 3 upgrades generated | 210 |
Grade 4 upgrades generated | 186 |
Grade 5 upgrades generated | 84 |
Crew |
|
Crew credits earned | 51,655,627 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 1 |