CMDR Alpha6006 profile
(Python)
Federation: Lieutenant
Empire: Master
Balance |
|
---|---|
Current assets | 369,520,297 cr |
Credits spent on ships | 1,147,448,109 cr |
Credits spent on outfitting | 1,770,825,931 cr |
Credits spent on repairs | 6,221,294 cr |
Credits spent on fuel | 223,994 cr |
Credits spent on munitions | 1,021,853 cr |
Insurance claims | 40 |
Total claim costs | 123,611,452 cr |
Combat |
|
Bounties claimed | 1,564 |
Profit from bounties | 80,677,989 cr |
Combat bonds | 93 |
Profit from combat bonds | 3,679,037 cr |
Assassinations | 59 |
Profit from assassinations | 38,123,275 cr |
Highest single reward | 2,000,000 cr |
Skimmers killed | 25 |
Crime |
|
Fines issued | 174 |
Lifetime fines value | 110,803 cr |
Bounties received/earned | 331 |
Lifetime bounty value | 835,600 cr |
Highest bounty issued | 199,500 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 113,444 cr |
Commodities smuggled | 41 |
Average profit | 7,563 cr |
Highest single transaction | 35,280 cr |
Trading |
|
Market network | 102 |
Trading profit | 93,727,498 cr |
Commodities traded | 9,211 |
Average profit | 514,986 cr |
Highest single transaction | 15,454,504 cr |
Mining |
|
Profits from mining | 213,215 cr |
Minerals refined | 38 |
Materials collected | 4,281 |
Exploration |
|
Systems visited | 3,018 |
Profits from exploration | 136,351,028 cr |
Level 2 detailed scans | 1,414 |
Level 3 detailed scans | 1,581 |
Highest payout | 2,865,547 cr |
Total hyperspace distance | 65,025 ly |
Total hyperspace jumps | 3,998 |
Max distance from start | 5,158.29 ly |
Max distance from Sol | 5,219.03 ly |
Max distance from Colonia | 23,274.16 ly |
Approximate time played | 2W 6D 14H 35M |
Passengers |
|
Total bulk passengers delivered | 3,847 |
Total VIPs delivered | 72 |
Total delivered | 3,919 |
Total ejected | 129 |
Search and Rescue |
|
Total items rescued | 64 |
Total profit | 379,476 cr |
Total rescue transactions | 18 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 504 |
Grade 1 upgrades generated | 218 |
Grade 2 upgrades generated | 129 |
Grade 3 upgrades generated | 97 |
Grade 4 upgrades generated | 51 |
Grade 5 upgrades generated | 9 |
Crew |
|
Crew credits earned | 35,835,893 cr |
Crew hired | 12 |
Crew fired | 5 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 5H 44M 28S |
Time in gunner role | 12M 49S |
Time in fighter con role | 38M 53S |
Total credits accrued | 22,934 cr |
Total fines accrued | 100 cr |