CMDR Amarok 73 profile
(Python)
Federation: Rear Admiral
Empire: Viscount
Balance |
|
---|---|
Current assets | 6,440,824,082 cr |
Credits spent on ships | 1,313,552,117 cr |
Credits spent on outfitting | 5,340,001,166 cr |
Credits spent on repairs | 66,394,136 cr |
Credits spent on fuel | 1,422,479 cr |
Credits spent on munitions | 3,481,493 cr |
Insurance claims | 111 |
Total claim costs | 506,502,313 cr |
Combat |
|
Bounties claimed | 5,348 |
Profit from bounties | 743,958,949 cr |
Combat bonds | 3,362 |
Profit from combat bonds | 75,400,826 cr |
Assassinations | 100 |
Profit from assassinations | 15,704,642 cr |
Highest single reward | 2,221,067 cr |
Skimmers killed | 133 |
Crime |
|
Fines issued | 1,423 |
Lifetime fines value | 2,729,647 cr |
Bounties received/earned | 3,677 |
Lifetime bounty value | 14,854,344 cr |
Highest bounty issued | 1,055,500 cr |
Smuggling |
|
Black market network | 51 |
Black market profit | 2,962,370 cr |
Commodities smuggled | 2,173 |
Average profit | 24,482 cr |
Highest single transaction | 276,696 cr |
Trading |
|
Market network | 239 |
Trading profit | 5,014,984,188 cr |
Commodities traded | 24,501 |
Average profit | 5,797,670 cr |
Highest single transaction | 266,478,848 cr |
Mining |
|
Profits from mining | 4,915,875,545 cr |
Minerals refined | 7,318 |
Materials collected | 22,132 |
Exploration |
|
Systems visited | 7,774 |
Profits from exploration | 92,514,888 cr |
Level 2 detailed scans | 15,420 |
Level 3 detailed scans | 10,621 |
Highest payout | 1,303,453 cr |
Total hyperspace distance | 327,413 ly |
Total hyperspace jumps | 14,185 |
Max distance from start | 5,077.04 ly |
Max distance from Sol | 5,145.54 ly |
Max distance from Colonia | 23,692.95 ly |
Approximate time played | 12W 1D 11H 47M |
Passengers |
|
Total bulk passengers delivered | 4 |
Total VIPs delivered | 216 |
Total delivered | 220 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 37 |
Total profit | 724,816 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 2,007 |
Grade 1 upgrades generated | 460 |
Grade 2 upgrades generated | 436 |
Grade 3 upgrades generated | 520 |
Grade 4 upgrades generated | 348 |
Grade 5 upgrades generated | 243 |
Crew |
|
Crew credits earned | 401,777,402 cr |
Crew hired | 12 |
Crew fired | 6 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 2D 13H 35M 34S |
Time in gunner role | 49M 42S |