CMDR topsock profile
(Python)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4,275,056,027 cr |
Credits spent on ships | 357,076,026 cr |
Credits spent on outfitting | 862,318,597 cr |
Credits spent on repairs | 7,185,368 cr |
Credits spent on fuel | 220,117 cr |
Credits spent on munitions | 784,572 cr |
Insurance claims | 21 |
Total claim costs | 63,618,634 cr |
Combat |
|
Bounties claimed | 193 |
Profit from bounties | 2,702,875 cr |
Combat bonds | 105 |
Profit from combat bonds | 1,894,032 cr |
Assassinations | 4 |
Profit from assassinations | 973,031 cr |
Highest single reward | 172,575 cr |
Skimmers killed | 70 |
Crime |
|
Fines issued | 28 |
Lifetime fines value | 88,865 cr |
Bounties received/earned | 38 |
Lifetime bounty value | 29,550 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 285,116 cr |
Commodities smuggled | 33 |
Average profit | 10,966 cr |
Highest single transaction | 99,292 cr |
Trading |
|
Market network | 210 |
Trading profit | 889,389,265 cr |
Commodities traded | 8,656 |
Average profit | 1,181,128 cr |
Highest single transaction | 103,320,071 cr |
Mining |
|
Profits from mining | 865,318,116 cr |
Minerals refined | 1,904 |
Materials collected | 20,816 |
Exploration |
|
Systems visited | 5,916 |
Profits from exploration | 1,715,105,746 cr |
Level 2 detailed scans | 19,025 |
Level 3 detailed scans | 23,956 |
Highest payout | 14,278,479 cr |
Total hyperspace distance | 180,931 ly |
Total hyperspace jumps | 7,395 |
Max distance from start | 7,046.84 ly |
Max distance from Sol | 7,042.92 ly |
Max distance from Colonia | 28,770.78 ly |
Approximate time played | 8W 2D 3H 4M |
Passengers |
|
Total bulk passengers delivered | 2,752 |
Total VIPs delivered | 379 |
Total delivered | 3,131 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 12,513 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 2,230 |
Grade 1 upgrades generated | 439 |
Grade 2 upgrades generated | 260 |
Grade 3 upgrades generated | 672 |
Grade 4 upgrades generated | 386 |
Grade 5 upgrades generated | 473 |
Crew |
|
Crew credits earned | 224,078,907 cr |
Crew hired | 10 |
Crew fired | 8 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 3H 4M 45S |