CMDR RapidfireCRH profile
(Python)
Federation: Lieutenant
Empire: Count
Balance |
|
---|---|
Current assets | 6,947,996,077 cr |
Credits spent on ships | 1,438,951,896 cr |
Credits spent on outfitting | 1,505,981,724 cr |
Credits spent on repairs | 5,741,848 cr |
Credits spent on fuel | 257,003 cr |
Credits spent on munitions | 1,818,616 cr |
Insurance claims | 124 |
Total claim costs | 135,209,454 cr |
Combat |
|
Bounties claimed | 2,227 |
Profit from bounties | 27,867,605 cr |
Combat bonds | 385 |
Profit from combat bonds | 7,102,659 cr |
Assassinations | 132 |
Profit from assassinations | 11,460,417 cr |
Highest single reward | 588,750 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 318 |
Lifetime fines value | 1,471,732 cr |
Bounties received/earned | 348 |
Lifetime bounty value | 753,753 cr |
Highest bounty issued | 11,535 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 685,654 cr |
Commodities smuggled | 327 |
Average profit | 28,569 cr |
Highest single transaction | 410,800 cr |
Trading |
|
Market network | 154 |
Trading profit | 6,699,355,756 cr |
Commodities traded | 68,903 |
Average profit | 8,896,887 cr |
Highest single transaction | 1,187,361,360 cr |
Mining |
|
Profits from mining | 1,105,692,016 cr |
Minerals refined | 9,899 |
Materials collected | 6,891 |
Exploration |
|
Systems visited | 8,931 |
Profits from exploration | 232,673,950 cr |
Level 2 detailed scans | 8,964 |
Level 3 detailed scans | 11,885 |
Highest payout | 7,874,672 cr |
Total hyperspace distance | 378,793 ly |
Total hyperspace jumps | 11,059 |
Max distance from start | 35,469.16 ly |
Max distance from Sol | 35,538.01 ly |
Max distance from Colonia | 30,998.10 ly |
Approximate time played | 8W 3D 11H 48M |
Passengers |
|
Total bulk passengers delivered | 1,497 |
Total VIPs delivered | 516 |
Total delivered | 2,013 |
Total ejected | 40 |
Search and Rescue |
|
Total items rescued | 98 |
Total profit | 187,710 cr |
Total rescue transactions | 20 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 453 |
Grade 1 upgrades generated | 120 |
Grade 2 upgrades generated | 102 |
Grade 3 upgrades generated | 131 |
Grade 4 upgrades generated | 65 |
Grade 5 upgrades generated | 35 |
Crew |
|
Crew credits earned | 73,294,587 cr |
Crew hired | 3 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 11H 4M 9S |
Time in gunner role | 1H 18M 29S |
Time in fighter con role | 54M 35S |