CMDR Oversoul7 profile
(Python)
Federation: Rear Admiral
Empire: Earl
Balance |
|
---|---|
Current assets | 7,464,914,510 cr |
Credits spent on ships | 838,229,893 cr |
Credits spent on outfitting | 1,997,299,785 cr |
Credits spent on repairs | 9,681,366 cr |
Credits spent on fuel | 275,955 cr |
Credits spent on munitions | 1,599,210 cr |
Insurance claims | 68 |
Total claim costs | 121,618,859 cr |
Combat |
|
Bounties claimed | 3,630 |
Profit from bounties | 216,484,666 cr |
Combat bonds | 671 |
Profit from combat bonds | 22,345,425 cr |
Assassinations | 11 |
Profit from assassinations | 4,840,387 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 24 |
Crime |
|
Fines issued | 78 |
Lifetime fines value | 829,703 cr |
Bounties received/earned | 68 |
Lifetime bounty value | 52,500 cr |
Highest bounty issued | 17,000 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 97,179,689 cr |
Commodities smuggled | 121 |
Average profit | 16,196,615 cr |
Highest single transaction | 74,143,266 cr |
Trading |
|
Market network | 84 |
Trading profit | 5,732,578,038 cr |
Commodities traded | 17,318 |
Average profit | 22,480,698 cr |
Highest single transaction | 435,938,752 cr |
Mining |
|
Profits from mining | 5,584,064,254 cr |
Minerals refined | 7,037 |
Materials collected | 8,634 |
Exploration |
|
Systems visited | 2,621 |
Profits from exploration | 76,087,480 cr |
Level 2 detailed scans | 2,565 |
Level 3 detailed scans | 3,219 |
Highest payout | 1,861,751 cr |
Total hyperspace distance | 102,072 ly |
Total hyperspace jumps | 4,375 |
Max distance from start | 5,061.90 ly |
Max distance from Sol | 5,048.17 ly |
Max distance from Colonia | 27,002.78 ly |
Approximate time played | 5W 6D 19H 10M |
Passengers |
|
Total bulk passengers delivered | 8,612 |
Total VIPs delivered | 6,867 |
Total delivered | 15,479 |
Total ejected | 235 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 136,980 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 554 |
Grade 1 upgrades generated | 126 |
Grade 2 upgrades generated | 116 |
Grade 3 upgrades generated | 165 |
Grade 4 upgrades generated | 97 |
Grade 5 upgrades generated | 50 |
Crew |
|
Crew credits earned | 429,281,925 cr |
Crew hired | 7 |
Crew fired | 5 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 4H 36M 28S |
Time in gunner role | 1H 22M 26S |
Total credits accrued | 733,103 cr |