CMDR The Faxe profile
(Asp Explorer)
Federation: Rear Admiral
Empire: Count
Balance |
|
---|---|
Current assets | 2,109,832,090 cr |
Credits spent on ships | 1,416,535,310 cr |
Credits spent on outfitting | 2,564,784,709 cr |
Credits spent on repairs | 8,904,366 cr |
Credits spent on fuel | 125,090 cr |
Credits spent on munitions | 183,014 cr |
Insurance claims | 72 |
Total claim costs | 509,685,251 cr |
Combat |
|
Bounties claimed | 610 |
Profit from bounties | 36,437,280 cr |
Combat bonds | 3 |
Profit from combat bonds | 230,834 cr |
Assassinations | 14 |
Profit from assassinations | 3,227,726 cr |
Highest single reward | 563,640 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 63 |
Lifetime fines value | 22,708,852 cr |
Bounties received/earned | 65 |
Lifetime bounty value | 212,550 cr |
Highest bounty issued | 124,700 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 161,896 cr |
Commodities smuggled | 40 |
Average profit | 10,119 cr |
Highest single transaction | 88,905 cr |
Trading |
|
Market network | 90 |
Trading profit | 1,211,636,876 cr |
Commodities traded | 45,658 |
Average profit | 2,639,732 cr |
Highest single transaction | 192,205,158 cr |
Mining |
|
Profits from mining | 1,136,582,001 cr |
Minerals refined | 1,578 |
Materials collected | 7,003 |
Exploration |
|
Systems visited | 15,477 |
Profits from exploration | 1,650,081,309 cr |
Level 2 detailed scans | 36,408 |
Level 3 detailed scans | 41,473 |
Highest payout | 8,911,199 cr |
Total hyperspace distance | 701,075 ly |
Total hyperspace jumps | 16,508 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 6W 6D 10H 31M |
Passengers |
|
Total bulk passengers delivered | 72 |
Total VIPs delivered | 278 |
Total delivered | 350 |
Total ejected | 21 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 99,535 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 275 |
Grade 1 upgrades generated | 77 |
Grade 2 upgrades generated | 73 |
Grade 3 upgrades generated | 68 |
Grade 4 upgrades generated | 40 |
Grade 5 upgrades generated | 17 |
Crew |
|
Crew credits earned | 267,088,479 cr |
Crew hired | 15 |
Crew fired | 11 |
Crew lost | 12 |
Multi-Crew |
|
Total time in multi-crew | 54S |