CMDR CMDR VALEMAX2 profile

(Python)

Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 62,216,418,345 cr |
Credits spent on ships | 1,292,074,642 cr |
Credits spent on outfitting | 5,498,041,925 cr |
Credits spent on repairs | 463,292,871 cr |
Credits spent on fuel | 3,211,572 cr |
Credits spent on munitions | 31,714,648 cr |
Insurance claims | 275 |
Total claim costs | 2,413,292,438 cr |
Combat |
|
Bounties claimed | 10,776 |
Profit from bounties | 1,739,307,760 cr |
Combat bonds | 10,070 |
Profit from combat bonds | 1,553,733,984 cr |
Assassinations | 214 |
Profit from assassinations | 158,740,203 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 1,127 |
Crime |
|
Fines issued | 1,763 |
Lifetime fines value | 3,634,232 cr |
Bounties received/earned | 14,186 |
Lifetime bounty value | 86,622,128 cr |
Highest bounty issued | 6,898,100 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 155,737,433 cr |
Commodities smuggled | 3,459 |
Average profit | 5,768,053 cr |
Highest single transaction | 67,072,512 cr |
Trading |
|
Market network | 281 |
Trading profit | 21,960,667,084 cr |
Commodities traded | 508,231 |
Average profit | 13,423,391 cr |
Highest single transaction | 664,925,952 cr |
Mining |
|
Profits from mining | 12,684,506,316 cr |
Minerals refined | 14,519 |
Materials collected | 40,349 |
Exploration |
|
Systems visited | 86,819 |
Profits from exploration | 12,464,647,361 cr |
Level 2 detailed scans | 276,039 |
Level 3 detailed scans | 297,071 |
Highest payout | 23,499,824 cr |
Total hyperspace distance | 6,648,261 ly |
Total hyperspace jumps | 108,500 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 88W 3D 23H 42M |
Passengers |
|
Total bulk passengers delivered | 33,870 |
Total VIPs delivered | 27,873 |
Total delivered | 61,743 |
Total ejected | 731 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 4,938 |
Grade 1 upgrades generated | 575 |
Grade 2 upgrades generated | 426 |
Grade 3 upgrades generated | 666 |
Grade 4 upgrades generated | 871 |
Grade 5 upgrades generated | 2,400 |
Crew |
|
Crew credits earned | 136,000,712 cr |
Crew hired | 334 |
Crew fired | 286 |
Crew lost | 48 |
Multi-Crew |
|
Total time in multi-crew | 1D 17H 50M 16S |
Time in gunner role | 9M |
Time in fighter con role | 30M 54S |
Total credits accrued | 4,838,104 cr |