CMDR CMDR VALEMAX2 profile
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 144,397,995,789 cr |
Credits spent on ships | 1,421,040,336 cr |
Credits spent on outfitting | 6,105,750,609 cr |
Credits spent on repairs | 650,235,785 cr |
Credits spent on fuel | 4,024,152 cr |
Credits spent on munitions | 36,961,689 cr |
Insurance claims | 364 |
Total claim costs | 3,403,526,924 cr |
Combat |
|
Bounties claimed | 12,082 |
Profit from bounties | 2,028,736,540 cr |
Combat bonds | 18,073 |
Profit from combat bonds | 48,783,413,508 cr |
Assassinations | 257 |
Profit from assassinations | 209,170,807 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 1,127 |
Crime |
|
Fines issued | 1,841 |
Lifetime fines value | 3,655,082 cr |
Bounties received/earned | 14,289 |
Lifetime bounty value | 87,360,728 cr |
Highest bounty issued | 6,898,100 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 155,737,433 cr |
Commodities smuggled | 3,459 |
Average profit | 5,768,053 cr |
Highest single transaction | 67,072,512 cr |
Trading |
|
Market network | 410 |
Trading profit | 23,505,829,800 cr |
Commodities traded | 564,907 |
Average profit | 12,364,981 cr |
Highest single transaction | 664,925,952 cr |
Mining |
|
Profits from mining | 12,886,092,876 cr |
Minerals refined | 25,008 |
Materials collected | 48,038 |
Exploration |
|
Systems visited | 125,690 |
Profits from exploration | 17,137,097,207 cr |
Level 2 detailed scans | 411,275 |
Level 3 detailed scans | 432,307 |
Highest payout | 31,311,246 cr |
Total hyperspace distance | 10,354,319 ly |
Total hyperspace jumps | 152,676 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 113W 1H 50M |
Passengers |
|
Total bulk passengers delivered | 74,855 |
Total VIPs delivered | 27,892 |
Total delivered | 102,747 |
Total ejected | 776 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 11,724 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 5,616 |
Grade 1 upgrades generated | 626 |
Grade 2 upgrades generated | 497 |
Grade 3 upgrades generated | 774 |
Grade 4 upgrades generated | 1,017 |
Grade 5 upgrades generated | 2,702 |
Crew |
|
Crew credits earned | 136,000,712 cr |
Crew hired | 334 |
Crew fired | 286 |
Crew lost | 48 |
Multi-Crew |
|
Total time in multi-crew | 1D 22H 38M 42S |
Time in gunner role | 9M 38S |
Time in fighter con role | 30M 54S |
Total credits accrued | 4,838,104 cr |