CMDR RadioActiveLobster profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2,015,035,834 cr |
Credits spent on ships | 290,963,510 cr |
Credits spent on outfitting | 485,391,082 cr |
Credits spent on repairs | 1,213,176 cr |
Credits spent on fuel | 74,606 cr |
Credits spent on munitions | 174,878 cr |
Insurance claims | 5 |
Total claim costs | 1,914,706 cr |
Combat |
|
Bounties claimed | 1,240 |
Profit from bounties | 36,696,468 cr |
Combat bonds | 73 |
Profit from combat bonds | 1,889,642 cr |
Assassinations | 5 |
Profit from assassinations | 107,439 cr |
Highest single reward | 442,040 cr |
Skimmers killed | 104 |
Crime |
|
Fines issued | 17 |
Lifetime fines value | 5,330 cr |
Bounties received/earned | 11 |
Lifetime bounty value | 11,355 cr |
Highest bounty issued | 7,700 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 8,864,625 cr |
Commodities smuggled | 8,399 |
Average profit | 92,340 cr |
Highest single transaction | 593,208 cr |
Trading |
|
Market network | 124 |
Trading profit | 401,852,764 cr |
Commodities traded | 18,727 |
Average profit | 965,992 cr |
Highest single transaction | 149,388,930 cr |
Mining |
|
Profits from mining | 378,632,593 cr |
Minerals refined | 646 |
Materials collected | 8,132 |
Exploration |
|
Systems visited | 9,645 |
Profits from exploration | 492,145,991 cr |
Level 2 detailed scans | 13,813 |
Level 3 detailed scans | 16,391 |
Highest payout | 7,841,789 cr |
Total hyperspace distance | 378,412 ly |
Total hyperspace jumps | 10,430 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 3W 23H 49M |
Passengers |
|
Total bulk passengers delivered | 1,924 |
Total VIPs delivered | 39 |
Total delivered | 1,963 |
Total ejected | 16 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 29,728 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 525 |
Grade 1 upgrades generated | 150 |
Grade 2 upgrades generated | 97 |
Grade 3 upgrades generated | 84 |
Grade 4 upgrades generated | 72 |
Grade 5 upgrades generated | 122 |
Crew |
|
Crew credits earned | 61,236,024 cr |
Crew hired | 3 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 10S |