Federation: Rear Admiral
Empire: King
Balance |
|
---|---|
Current assets | 8,017,176,415 cr |
Credits spent on ships | 4,098,947,713 cr |
Credits spent on outfitting | 8,121,706,651 cr |
Credits spent on repairs | 18,291,855 cr |
Credits spent on fuel | 567,603 cr |
Credits spent on munitions | 1,551,886 cr |
Insurance claims | 21 |
Total claim costs | 122,564,592 cr |
Combat |
|
Bounties claimed | 1,307 |
Profit from bounties | 69,534,845 cr |
Combat bonds | 79 |
Profit from combat bonds | 2,184,020 cr |
Assassinations | 4 |
Profit from assassinations | 388,469 cr |
Highest single reward | 310,825 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 69 |
Lifetime fines value | 43,843 cr |
Bounties received/earned | 67 |
Lifetime bounty value | 2,480,200 cr |
Highest bounty issued | 1,193,100 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 929,867 cr |
Commodities smuggled | 62 |
Average profit | 103,319 cr |
Highest single transaction | 770,625 cr |
Trading |
|
Market network | 107 |
Trading profit | 7,335,759,833 cr |
Commodities traded | 34,562 |
Average profit | 18,339,400 cr |
Highest single transaction | 449,042,112 cr |
Mining |
|
Profits from mining | 7,291,978,991 cr |
Minerals refined | 23,217 |
Materials collected | 37,346 |
Exploration |
|
Systems visited | 18,285 |
Profits from exploration | 2,841,441,889 cr |
Level 2 detailed scans | 21,064 |
Level 3 detailed scans | 30,040 |
Highest payout | 18,278,957 cr |
Total hyperspace distance | 913,024 ly |
Total hyperspace jumps | 20,432 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 14W 5D 3H 35M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 232 |
Total delivered | 232 |
Total ejected | 3 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 60,918 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 3,830 |
Grade 1 upgrades generated | 475 |
Grade 2 upgrades generated | 583 |
Grade 3 upgrades generated | 934 |
Grade 4 upgrades generated | 964 |
Grade 5 upgrades generated | 874 |
Crew |
|
Crew credits earned | 450,946,827 cr |
Crew hired | 15 |
Crew fired | 13 |
Crew lost | 1 |