Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 4,692,771,820 cr |
Credits spent on ships | 1,735,978,611 cr |
Credits spent on outfitting | 4,515,236,884 cr |
Credits spent on repairs | 81,979,479 cr |
Credits spent on fuel | 1,205,169 cr |
Credits spent on munitions | 16,192,277 cr |
Insurance claims | 139 |
Total claim costs | 580,371,704 cr |
Combat |
|
Bounties claimed | 7,834 |
Profit from bounties | 541,351,125 cr |
Combat bonds | 7,721 |
Profit from combat bonds | 261,126,879 cr |
Assassinations | 254 |
Profit from assassinations | 326,782,111 cr |
Highest single reward | 595,076 cr |
Skimmers killed | 338 |
Crime |
|
Fines issued | 413 |
Lifetime fines value | 8,205,129 cr |
Bounties received/earned | 626 |
Lifetime bounty value | 346,058,420 cr |
Highest bounty issued | 5,349,000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 9,366,304 cr |
Commodities smuggled | 1,458 |
Average profit | 624,420 cr |
Highest single transaction | 7,804,560 cr |
Trading |
|
Market network | 95 |
Trading profit | 6,738,266,814 cr |
Commodities traded | 13,518 |
Average profit | 14,336,738 cr |
Highest single transaction | 969,417,708 cr |
Mining |
|
Profits from mining | 6,731,430,775 cr |
Minerals refined | 5,177 |
Materials collected | 29,169 |
Exploration |
|
Systems visited | 12,430 |
Profits from exploration | 299,139,581 cr |
Level 2 detailed scans | 880 |
Level 3 detailed scans | 2,883 |
Highest payout | 3,879,177 cr |
Total hyperspace distance | 611,376 ly |
Total hyperspace jumps | 17,373 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 20W 3D 2H 53M |
Passengers |
|
Total bulk passengers delivered | 1,048 |
Total VIPs delivered | 1,570 |
Total delivered | 2,618 |
Total ejected | 17 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 32,393 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1,687 |
Grade 1 upgrades generated | 230 |
Grade 2 upgrades generated | 277 |
Grade 3 upgrades generated | 394 |
Grade 4 upgrades generated | 385 |
Grade 5 upgrades generated | 401 |
Crew |
|
Crew credits earned | 684,630,070 cr |
Crew hired | 19 |
Crew fired | 14 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 1D 10H 36M 57S |
Time in gunner role | 11S |
Time in fighter con role | 15M 54S |