Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 73,815,069,449 cr |
Credits spent on ships | 2,487,933,132 cr |
Credits spent on outfitting | 14,283,436,160 cr |
Credits spent on repairs | 154,462,905 cr |
Credits spent on fuel | 24,751,001 cr |
Credits spent on munitions | 7,567,704 cr |
Insurance claims | 238 |
Total claim costs | 393,781,459 cr |
Combat |
|
Bounties claimed | 19,264 |
Profit from bounties | 1,102,677,604 cr |
Combat bonds | 12,880 |
Profit from combat bonds | 1,109,853,773 cr |
Assassinations | 758 |
Profit from assassinations | 492,293,163 cr |
Highest single reward | 821,744 cr |
Skimmers killed | 878 |
Crime |
|
Fines issued | 1,446 |
Lifetime fines value | 172,649,693 cr |
Bounties received/earned | 1,836 |
Lifetime bounty value | 764,245 cr |
Highest bounty issued | 24,340 cr |
Smuggling |
|
Black market network | 86 |
Black market profit | 1,843,317,041 cr |
Commodities smuggled | 449,205 |
Average profit | 1,628,372 cr |
Highest single transaction | 44,620,488 cr |
Trading |
|
Market network | 587 |
Trading profit | 25,103,634,397 cr |
Commodities traded | 1,830,946 |
Average profit | 3,371,426 cr |
Highest single transaction | 764,978,176 cr |
Mining |
|
Profits from mining | 20,593,306,798 cr |
Minerals refined | 50,705 |
Materials collected | 67,715 |
Exploration |
|
Systems visited | 92,770 |
Profits from exploration | 23,135,562,013 cr |
Level 2 detailed scans | 59,715 |
Level 3 detailed scans | 318,792 |
Highest payout | 60,132,867 cr |
Total hyperspace distance | 3,049,614 ly |
Total hyperspace jumps | 124,516 |
Max distance from start | 65,472.00 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 78W 1D 8H 26M |
Passengers |
|
Total bulk passengers delivered | 10,822 |
Total VIPs delivered | 3,618 |
Total delivered | 14,440 |
Total ejected | 234 |
Search and Rescue |
|
Total items rescued | 25 |
Total profit | 428,563 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 3,960 |
Grade 1 upgrades generated | 451 |
Grade 2 upgrades generated | 409 |
Grade 3 upgrades generated | 593 |
Grade 4 upgrades generated | 760 |
Grade 5 upgrades generated | 1,747 |
Crew |
|
Crew credits earned | 4,298,210,565 cr |
Crew hired | 83 |
Crew fired | 73 |
Crew lost | 9 |
Multi-Crew |
|
Total time in multi-crew | 23H 29M 46S |
Time in fighter con role | 20M 25S |
Total credits accrued | 506,660 cr |