CMDR hamid profile
(Imperial Courier)
Federation: Lieutenant
Empire: Squire
Balance |
|
---|---|
Current assets | 369,858,098 cr |
Credits spent on ships | 1,377,857,261 cr |
Credits spent on outfitting | 996,782,953 cr |
Credits spent on repairs | 2,497,690 cr |
Credits spent on fuel | 344,616 cr |
Credits spent on munitions | 461,834 cr |
Insurance claims | 44 |
Total claim costs | 35,280,186 cr |
Combat |
|
Bounties claimed | 1,296 |
Profit from bounties | 40,904,036 cr |
Combat bonds | 18 |
Profit from combat bonds | 604,368 cr |
Assassinations | 26 |
Profit from assassinations | 5,160,872 cr |
Highest single reward | 144,312 cr |
Skimmers killed | 494 |
Crime |
|
Fines issued | 97 |
Lifetime fines value | 61,149 cr |
Bounties received/earned | 213 |
Lifetime bounty value | 109,135 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 44,258 cr |
Commodities smuggled | 32 |
Average profit | 4,918 cr |
Highest single transaction | 23,037 cr |
Trading |
|
Market network | 219 |
Trading profit | 11,111,223 cr |
Commodities traded | 9,593 |
Average profit | 17,200 cr |
Highest single transaction | 726,131 cr |
Mining |
|
Profits from mining | 1,202,921 cr |
Minerals refined | 161 |
Materials collected | 4,527 |
Exploration |
|
Systems visited | 2,054 |
Profits from exploration | 16,386,681 cr |
Level 2 detailed scans | 2,039 |
Level 3 detailed scans | 6,070 |
Highest payout | 1,439,603 cr |
Total hyperspace distance | 67,370 ly |
Total hyperspace jumps | 4,059 |
Max distance from start | 5,171.71 ly |
Max distance from Sol | 686.64 ly |
Max distance from Colonia | 22,299.38 ly |
Approximate time played | 6W 12H 30M |
Passengers |
|
Total bulk passengers delivered | 28 |
Total VIPs delivered | 90 |
Total delivered | 118 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 4,987 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 359 |
Grade 1 upgrades generated | 131 |
Grade 2 upgrades generated | 82 |
Grade 3 upgrades generated | 81 |
Grade 4 upgrades generated | 29 |
Grade 5 upgrades generated | 36 |
Crew |
|
Crew credits earned | 6,373,795 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 17M 42S |
Time in gunner role | 1H 21S |
Total credits accrued | 64,495 cr |