CMDR 3navis profile
(Viper Mk IV)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 13,731,094,327 cr |
Credits spent on ships | 3,030,857,157 cr |
Credits spent on outfitting | 5,680,106,615 cr |
Credits spent on repairs | 29,170,582 cr |
Credits spent on fuel | 773,090 cr |
Credits spent on munitions | 5,190,419 cr |
Insurance claims | 190 |
Total claim costs | 361,709,613 cr |
Combat |
|
Bounties claimed | 2,715 |
Profit from bounties | 170,150,917 cr |
Combat bonds | 3,182 |
Profit from combat bonds | 88,177,109 cr |
Assassinations | 56 |
Profit from assassinations | 36,527,697 cr |
Highest single reward | 354,677 cr |
Skimmers killed | 315 |
Crime |
|
Fines issued | 521 |
Lifetime fines value | 7,917,614 cr |
Bounties received/earned | 1,537 |
Lifetime bounty value | 15,868,225 cr |
Highest bounty issued | 2,410,200 cr |
Smuggling |
|
Black market network | 31 |
Black market profit | 4,747,018 cr |
Commodities smuggled | 3,175 |
Average profit | 54,563 cr |
Highest single transaction | 1,172,760 cr |
Trading |
|
Market network | 301 |
Trading profit | 16,190,733,413 cr |
Commodities traded | 158,046 |
Average profit | 12,406,692 cr |
Highest single transaction | 778,017,978 cr |
Mining |
|
Profits from mining | 10,542,269,640 cr |
Minerals refined | 16,054 |
Materials collected | 43,082 |
Exploration |
|
Systems visited | 17,053 |
Profits from exploration | 4,163,278,567 cr |
Level 2 detailed scans | 80,141 |
Level 3 detailed scans | 82,182 |
Highest payout | 28,041,561 cr |
Total hyperspace distance | 1,110,424 ly |
Total hyperspace jumps | 22,279 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,612.96 ly |
Approximate time played | 29W 6D 18H 46M |
Passengers |
|
Total bulk passengers delivered | 1,980 |
Total VIPs delivered | 4,023 |
Total delivered | 6,003 |
Total ejected | 73 |
Search and Rescue |
|
Total items rescued | 102 |
Total profit | 1,831,733 cr |
Total rescue transactions | 32 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 4,917 |
Grade 1 upgrades generated | 958 |
Grade 2 upgrades generated | 602 |
Grade 3 upgrades generated | 1,086 |
Grade 4 upgrades generated | 1,150 |
Grade 5 upgrades generated | 1,121 |
Crew |
|
Crew credits earned | 1,176,315,560 cr |
Crew hired | 10 |
Crew fired | 10 |
Crew lost | 1 |