CMDR _Zer0_ profile
(Vulture)
Federation: Ensign
Empire: Duke
Balance |
|
---|---|
Current assets | 3,588,342,835 cr |
Credits spent on ships | 913,592,235 cr |
Credits spent on outfitting | 2,664,826,277 cr |
Credits spent on repairs | 22,882,963 cr |
Credits spent on fuel | 524,782 cr |
Credits spent on munitions | 2,385,317 cr |
Insurance claims | 25 |
Total claim costs | 83,796,697 cr |
Combat |
|
Bounties claimed | 2,213 |
Profit from bounties | 114,340,241 cr |
Combat bonds | 8,638 |
Profit from combat bonds | 379,565,350 cr |
Assassinations | 24 |
Profit from assassinations | 12,316,536 cr |
Highest single reward | 628,592 cr |
Skimmers killed | 64 |
Crime |
|
Fines issued | 76 |
Lifetime fines value | 178,580 cr |
Bounties received/earned | 148 |
Lifetime bounty value | 200,048 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 15 |
Black market profit | 43,718,678 cr |
Commodities smuggled | 239 |
Average profit | 1,285,843 cr |
Highest single transaction | 26,319,944 cr |
Trading |
|
Market network | 115 |
Trading profit | 901,377,232 cr |
Commodities traded | 193,454 |
Average profit | 195,527 cr |
Highest single transaction | 146,427,300 cr |
Mining |
|
Profits from mining | 348,014,665 cr |
Minerals refined | 1,038 |
Materials collected | 24,253 |
Exploration |
|
Systems visited | 11,018 |
Profits from exploration | 1,436,051,943 cr |
Level 2 detailed scans | 1,063 |
Level 3 detailed scans | 5,440 |
Highest payout | 9,854,070 cr |
Total hyperspace distance | 672,152 ly |
Total hyperspace jumps | 15,246 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 9W 1D 8H 1M |
Passengers |
|
Total bulk passengers delivered | 1,554 |
Total VIPs delivered | 244 |
Total delivered | 1,798 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 36 |
Total profit | 723,202 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2,402 |
Grade 1 upgrades generated | 535 |
Grade 2 upgrades generated | 439 |
Grade 3 upgrades generated | 600 |
Grade 4 upgrades generated | 460 |
Grade 5 upgrades generated | 368 |
Crew |
|
Crew credits earned | 244,588,130 cr |
Crew hired | 3 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 38M 1S |
Time in gunner role | 37M 58S |
Total credits accrued | 158,700 cr |