CMDR Tveo profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 19,305,618,981 cr |
Credits spent on ships | 2,864,968,995 cr |
Credits spent on outfitting | 11,403,460,300 cr |
Credits spent on repairs | 23,516,264 cr |
Credits spent on fuel | 1,630,922 cr |
Credits spent on munitions | 4,089,045 cr |
Insurance claims | 979 |
Total claim costs | 204,381,085 cr |
Combat |
|
Bounties claimed | 8,258 |
Profit from bounties | 476,240,066 cr |
Combat bonds | 867 |
Profit from combat bonds | 29,117,931 cr |
Assassinations | 26 |
Profit from assassinations | 3,071,558 cr |
Highest single reward | 597,525 cr |
Skimmers killed | 3,901 |
Crime |
|
Fines issued | 292 |
Lifetime fines value | 9,631,653 cr |
Bounties received/earned | 379 |
Lifetime bounty value | 315,615 cr |
Highest bounty issued | 22,380 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 14,796,197 cr |
Commodities smuggled | 1,486 |
Average profit | 369,905 cr |
Highest single transaction | 3,383,640 cr |
Trading |
|
Market network | 388 |
Trading profit | 721,453,891 cr |
Commodities traded | 541,134 |
Average profit | 336,656 cr |
Highest single transaction | 40,661,406 cr |
Mining |
|
Profits from mining | 168,786,940 cr |
Minerals refined | 2,205 |
Materials collected | 44,740 |
Exploration |
|
Systems visited | 24,774 |
Profits from exploration | 2,048,105,475 cr |
Level 2 detailed scans | 27,922 |
Level 3 detailed scans | 149,436 |
Highest payout | 19,143,709 cr |
Total hyperspace distance | 1,436,665 ly |
Total hyperspace jumps | 31,789 |
Max distance from start | 65,384.92 ly |
Max distance from Sol | 65,441.85 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 16W 6D 11H 50M |
Passengers |
|
Total bulk passengers delivered | 2,225 |
Total VIPs delivered | 3,690 |
Total delivered | 5,915 |
Total ejected | 323 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 32,302 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 5,856 |
Grade 1 upgrades generated | 1,088 |
Grade 2 upgrades generated | 617 |
Grade 3 upgrades generated | 712 |
Grade 4 upgrades generated | 904 |
Grade 5 upgrades generated | 2,535 |
Crew |
|
Crew credits earned | 1,684,812,166 cr |
Crew hired | 65 |
Crew fired | 64 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 17H 18M 7S |
Time in gunner role | 1H 47S |
Time in fighter con role | 2H 28M 3S |
Total credits accrued | 4,232,629 cr |