CMDR Uriei profile
Federation: Post Captain
Empire: Squire
Balance |
|
---|---|
Current assets | 2,550,733,659 cr |
Credits spent on ships | 1,309,988,921 cr |
Credits spent on outfitting | 2,955,202,419 cr |
Credits spent on repairs | 15,069,917 cr |
Credits spent on fuel | 559,529 cr |
Credits spent on munitions | 1,967,545 cr |
Insurance claims | 50 |
Total claim costs | 179,852,345 cr |
Combat |
|
Bounties claimed | 2,216 |
Profit from bounties | 49,710,075 cr |
Combat bonds | 278 |
Profit from combat bonds | 8,869,200 cr |
Assassinations | 16 |
Profit from assassinations | 908,997 cr |
Highest single reward | 356,927 cr |
Skimmers killed | 742 |
Crime |
|
Fines issued | 226 |
Lifetime fines value | 554,334 cr |
Bounties received/earned | 502 |
Lifetime bounty value | 497,735 cr |
Highest bounty issued | 23,180 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 4,208,798 cr |
Commodities smuggled | 313 |
Average profit | 168,352 cr |
Highest single transaction | 1,015,200 cr |
Trading |
|
Market network | 102 |
Trading profit | 537,357,028 cr |
Commodities traded | 19,583 |
Average profit | 1,628,355 cr |
Highest single transaction | 161,821,856 cr |
Mining |
|
Profits from mining | 512,482,632 cr |
Minerals refined | 1,378 |
Materials collected | 7,499 |
Exploration |
|
Systems visited | 11,838 |
Profits from exploration | 151,706,340 cr |
Level 2 detailed scans | 1,983 |
Level 3 detailed scans | 25,961 |
Highest payout | 9,460,949 cr |
Total hyperspace distance | 472,623 ly |
Total hyperspace jumps | 15,034 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 28,596.07 ly |
Approximate time played | 6W 5D 10M |
Passengers |
|
Total bulk passengers delivered | 1,923 |
Total VIPs delivered | 446 |
Total delivered | 2,369 |
Total ejected | 111 |
Search and Rescue |
|
Total items rescued | 232 |
Total profit | 5,976,578 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 402 |
Grade 1 upgrades generated | 123 |
Grade 2 upgrades generated | 69 |
Grade 3 upgrades generated | 74 |
Grade 4 upgrades generated | 88 |
Grade 5 upgrades generated | 48 |
Crew |
|
Crew credits earned | 63,850,859 cr |
Crew hired | 22 |
Crew fired | 15 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 6H 48M 13S |
Time in gunner role | 22M 44S |
Total credits accrued | 3,547,502 cr |