CMDR Habarth profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Viscount
Balance |
|
---|---|
Current assets | 3,294,635,685 cr |
Credits spent on ships | 1,992,294,244 cr |
Credits spent on outfitting | 2,305,474,512 cr |
Credits spent on repairs | 16,838,426 cr |
Credits spent on fuel | 188,486 cr |
Credits spent on munitions | 855,739 cr |
Insurance claims | 45 |
Total claim costs | 71,405,083 cr |
Combat |
|
Bounties claimed | 1,781 |
Profit from bounties | 94,497,063 cr |
Combat bonds | 768 |
Profit from combat bonds | 89,360,788 cr |
Assassinations | 3 |
Profit from assassinations | 3,968,380 cr |
Highest single reward | 271,480 cr |
Skimmers killed | 108 |
Crime |
|
Fines issued | 180 |
Lifetime fines value | 989,155 cr |
Bounties received/earned | 307 |
Lifetime bounty value | 2,031,745 cr |
Highest bounty issued | 576,600 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 467,588 cr |
Commodities smuggled | 43 |
Average profit | 77,931 cr |
Highest single transaction | 458,784 cr |
Trading |
|
Market network | 75 |
Trading profit | 545,164,251 cr |
Commodities traded | 18,216 |
Average profit | 1,182,569 cr |
Highest single transaction | 227,315,890 cr |
Mining |
|
Profits from mining | 502,159,457 cr |
Minerals refined | 1,018 |
Materials collected | 6,890 |
Exploration |
|
Systems visited | 9,028 |
Profits from exploration | 839,476,310 cr |
Level 2 detailed scans | 19,006 |
Level 3 detailed scans | 17,355 |
Highest payout | 10,080,174 cr |
Total hyperspace distance | 541,135 ly |
Total hyperspace jumps | 10,746 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,581.49 ly |
Approximate time played | 5W 5D 1H 23M |
Passengers |
|
Total bulk passengers delivered | 2,957 |
Total VIPs delivered | 1,208 |
Total delivered | 4,165 |
Total ejected | 41 |
Search and Rescue |
|
Total items rescued | 34 |
Total profit | 738,476 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 552 |
Grade 1 upgrades generated | 163 |
Grade 2 upgrades generated | 146 |
Grade 3 upgrades generated | 139 |
Grade 4 upgrades generated | 67 |
Grade 5 upgrades generated | 37 |
Crew |
|
Crew credits earned | 105,557,308 cr |
Crew hired | 6 |
Crew fired | 6 |
Multi-Crew |
|
Total time in multi-crew | 1H 19M 57S |
Time in gunner role | 14M 34S |
Time in fighter con role | 1M 45S |
Total credits accrued | 402,529 cr |