CMDR _Definzy_ profile
(Fer-de-Lance)
Federation: Warrant Officer
Empire: Viscount
Balance |
|
---|---|
Current assets | 1,572,316,462 cr |
Credits spent on ships | 856,163,522 cr |
Credits spent on outfitting | 1,125,547,063 cr |
Credits spent on repairs | 11,282,796 cr |
Credits spent on fuel | 633,399 cr |
Credits spent on munitions | 526,892 cr |
Insurance claims | 36 |
Total claim costs | 100,995,917 cr |
Combat |
|
Bounties claimed | 171 |
Profit from bounties | 2,203,443 cr |
Combat bonds | 66 |
Profit from combat bonds | 2,713,712 cr |
Assassinations | 7 |
Profit from assassinations | 356,771 cr |
Highest single reward | 266,637 cr |
Skimmers killed | 18 |
Crime |
|
Fines issued | 160 |
Lifetime fines value | 901,779 cr |
Bounties received/earned | 46 |
Lifetime bounty value | 43,230 cr |
Highest bounty issued | 14,250 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 1,773,925 cr |
Commodities smuggled | 392 |
Average profit | 73,914 cr |
Highest single transaction | 870,240 cr |
Trading |
|
Market network | 83 |
Trading profit | 630,390,801 cr |
Commodities traded | 55,989 |
Average profit | 1,703,759 cr |
Highest single transaction | 213,597,836 cr |
Mining |
|
Profits from mining | 382,172,334 cr |
Minerals refined | 968 |
Materials collected | 5,459 |
Exploration |
|
Systems visited | 6,702 |
Profits from exploration | 392,677,321 cr |
Level 2 detailed scans | 13,128 |
Level 3 detailed scans | 17,276 |
Highest payout | 4,735,980 cr |
Total hyperspace distance | 429,412 ly |
Total hyperspace jumps | 8,982 |
Max distance from start | 26,556.22 ly |
Max distance from Sol | 26,613.28 ly |
Max distance from Colonia | 27,315.71 ly |
Approximate time played | 4W 1D 20H 37M |
Passengers |
|
Total bulk passengers delivered | 1,712 |
Total VIPs delivered | 126 |
Total delivered | 1,838 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 31 |
Total profit | 490,178 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 319 |
Grade 1 upgrades generated | 94 |
Grade 2 upgrades generated | 61 |
Grade 3 upgrades generated | 62 |
Grade 4 upgrades generated | 59 |
Grade 5 upgrades generated | 43 |
Crew |
|
Crew credits earned | 3,634,224 cr |
Crew hired | 6 |
Crew fired | 3 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 6H 20M 13S |
Time in gunner role | 2H 3M 19S |
Time in fighter con role | 1H 1M |
Total credits accrued | 713,674 cr |