CMDR Burzumie profile
(Federal Assault Ship)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4,225,906,572 cr |
Credits spent on ships | 903,356,128 cr |
Credits spent on outfitting | 9,584,709,705 cr |
Credits spent on repairs | 27,156,959 cr |
Credits spent on fuel | 703,789 cr |
Credits spent on munitions | 4,194,523 cr |
Insurance claims | 20 |
Total claim costs | 100,138,775 cr |
Combat |
|
Bounties claimed | 5,164 |
Profit from bounties | 306,718,310 cr |
Combat bonds | 1,277 |
Profit from combat bonds | 41,274,711 cr |
Assassinations | 35 |
Profit from assassinations | 36,557,576 cr |
Highest single reward | 326,550 cr |
Skimmers killed | 59 |
Crime |
|
Fines issued | 287 |
Lifetime fines value | 3,803,534 cr |
Bounties received/earned | 84 |
Lifetime bounty value | 72,135 cr |
Highest bounty issued | 10,220 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 31,837,544 cr |
Commodities smuggled | 12,143 |
Average profit | 521,927 cr |
Highest single transaction | 1,939,968 cr |
Trading |
|
Market network | 610 |
Trading profit | 1,065,738,075 cr |
Commodities traded | 237,375 |
Average profit | 477,267 cr |
Highest single transaction | 244,326,922 cr |
Mining |
|
Profits from mining | 670,943,675 cr |
Minerals refined | 1,125 |
Materials collected | 49,645 |
Exploration |
|
Systems visited | 10,025 |
Profits from exploration | 497,860,774 cr |
Level 2 detailed scans | 9,459 |
Level 3 detailed scans | 61,474 |
Highest payout | 10,175,456 cr |
Total hyperspace distance | 491,594 ly |
Total hyperspace jumps | 16,041 |
Max distance from start | 26,138.20 ly |
Max distance from Sol | 22,039.00 ly |
Max distance from Colonia | 22,486.14 ly |
Approximate time played | 18W 3D 8H 24M |
Passengers |
|
Total bulk passengers delivered | 6,635 |
Total VIPs delivered | 3,642 |
Total delivered | 10,277 |
Total ejected | 28 |
Search and Rescue |
|
Total items rescued | 25 |
Total profit | 293,977 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 7,070 |
Grade 1 upgrades generated | 1,714 |
Grade 2 upgrades generated | 692 |
Grade 3 upgrades generated | 1,239 |
Grade 4 upgrades generated | 1,265 |
Grade 5 upgrades generated | 2,160 |
Crew |
|
Crew credits earned | 396,096,283 cr |
Crew hired | 7 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 38S |