CMDR Moojaki profile
(Type-9 Heavy)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 17,693,965,213 cr |
Credits spent on ships | 734,319,619 cr |
Credits spent on outfitting | 2,211,880,837 cr |
Credits spent on repairs | 12,937,289 cr |
Credits spent on fuel | 391,448 cr |
Credits spent on munitions | 758,125 cr |
Insurance claims | 43 |
Total claim costs | 752,665,109 cr |
Combat |
|
Bounties claimed | 9,154 |
Profit from bounties | 559,283,325 cr |
Combat bonds | 40 |
Profit from combat bonds | 1,653,754 cr |
Assassinations | 45 |
Profit from assassinations | 30,728,407 cr |
Highest single reward | 849,475 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 66 |
Lifetime fines value | 1,460,614 cr |
Bounties received/earned | 37 |
Lifetime bounty value | 62,600 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 126,181 cr |
Commodities smuggled | 89 |
Average profit | 21,030 cr |
Highest single transaction | 47,222 cr |
Trading |
|
Market network | 119 |
Trading profit | 9,600,282,559 cr |
Commodities traded | 213,456 |
Average profit | 14,371,680 cr |
Highest single transaction | 324,359,808 cr |
Mining |
|
Profits from mining | 2,938,478,564 cr |
Minerals refined | 2,640 |
Materials collected | 12,410 |
Exploration |
|
Systems visited | 4,820 |
Profits from exploration | 224,831,162 cr |
Level 2 detailed scans | 3,313 |
Level 3 detailed scans | 4,682 |
Highest payout | 4,742,426 cr |
Total hyperspace distance | 175,420 ly |
Total hyperspace jumps | 6,890 |
Max distance from start | 25,917.80 ly |
Max distance from Sol | 24,096.75 ly |
Max distance from Colonia | 27,907.68 ly |
Approximate time played | 14W 11H 22M |
Passengers |
|
Total bulk passengers delivered | 3,129 |
Total VIPs delivered | 233 |
Total delivered | 3,362 |
Total ejected | 81 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1,756 |
Grade 1 upgrades generated | 263 |
Grade 2 upgrades generated | 211 |
Grade 3 upgrades generated | 249 |
Grade 4 upgrades generated | 312 |
Grade 5 upgrades generated | 721 |
Crew |
|
Crew credits earned | 4,134,202,489 cr |
Crew hired | 1 |
Crew lost | 17 |
Multi-Crew |
|
Total time in multi-crew | 53M 25S |
Time in gunner role | 28M 20S |
Total credits accrued | 86,022 cr |
Total fines accrued | 400 cr |