CMDR Bar-low profile
(Alliance Challenger)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 22,900,658,783 cr |
Credits spent on ships | 1,312,671,317 cr |
Credits spent on outfitting | 2,638,021,266 cr |
Credits spent on repairs | 19,425,433 cr |
Credits spent on fuel | 271,744 cr |
Credits spent on munitions | 1,062,780 cr |
Insurance claims | 63 |
Total claim costs | 152,010,289 cr |
Combat |
|
Bounties claimed | 2,268 |
Profit from bounties | 83,334,647 cr |
Combat bonds | 535 |
Profit from combat bonds | 12,219,385 cr |
Assassinations | 31 |
Profit from assassinations | 8,748,741 cr |
Highest single reward | 1,308,297 cr |
Skimmers killed | 117 |
Crime |
|
Fines issued | 140 |
Lifetime fines value | 43,017 cr |
Bounties received/earned | 160 |
Lifetime bounty value | 138,480 cr |
Highest bounty issued | 11,430 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 253,830 cr |
Commodities smuggled | 48 |
Average profit | 18,131 cr |
Highest single transaction | 228,980 cr |
Trading |
|
Market network | 168 |
Trading profit | 25,155,389,300 cr |
Commodities traded | 38,961 |
Average profit | 42,349,140 cr |
Highest single transaction | 823,339,520 cr |
Mining |
|
Profits from mining | 24,934,325,008 cr |
Minerals refined | 27,088 |
Materials collected | 34,454 |
Exploration |
|
Systems visited | 9,929 |
Profits from exploration | 1,201,134,342 cr |
Level 2 detailed scans | 63,848 |
Level 3 detailed scans | 66,362 |
Highest payout | 8,425,516 cr |
Total hyperspace distance | 490,468 ly |
Total hyperspace jumps | 12,444 |
Max distance from start | 65,299.19 ly |
Max distance from Sol | 65,356.04 ly |
Max distance from Colonia | 47,797.34 ly |
Approximate time played | 11W 4D 5H 9M |
Passengers |
|
Total bulk passengers delivered | 1,319 |
Total VIPs delivered | 2,677 |
Total delivered | 3,996 |
Total ejected | 53 |
Search and Rescue |
|
Total items rescued | 22 |
Total profit | 258,934 cr |
Total rescue transactions | 13 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 2,103 |
Grade 1 upgrades generated | 374 |
Grade 2 upgrades generated | 351 |
Grade 3 upgrades generated | 513 |
Grade 4 upgrades generated | 439 |
Grade 5 upgrades generated | 426 |
Crew |
|
Crew credits earned | 109,294,595 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 7M 58S |