CMDR Ferwex profile
(Type-9 Heavy)
Federation: Ensign
Empire: None
Balance |
|
---|---|
Current assets | 3,350,901,697 cr |
Credits spent on ships | 452,752,144 cr |
Credits spent on outfitting | 216,487,420 cr |
Credits spent on repairs | 3,489,041 cr |
Credits spent on fuel | 157,491 cr |
Credits spent on munitions | 8,281 cr |
Insurance claims | 25 |
Total claim costs | 24,583,272 cr |
Combat |
|
Bounties claimed | 154 |
Profit from bounties | 9,569,822 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 0 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 66 |
Lifetime fines value | 30,600 cr |
Bounties received/earned | 9 |
Lifetime bounty value | 3,440 cr |
Highest bounty issued | 720 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 13,987 cr |
Commodities smuggled | 18 |
Average profit | 1,998 cr |
Highest single transaction | 5,024 cr |
Trading |
|
Market network | 34 |
Trading profit | 102,061,765 cr |
Commodities traded | 47,478 |
Average profit | 213,966 cr |
Highest single transaction | 6,622,864 cr |
Mining |
|
Profits from mining | 6,650,029 cr |
Minerals refined | 1,198 |
Materials collected | 1,846 |
Exploration |
|
Systems visited | 1,933 |
Profits from exploration | 55,950,982 cr |
Level 2 detailed scans | 173 |
Level 3 detailed scans | 355 |
Highest payout | 1,365,565 cr |
Total hyperspace distance | 88,140 ly |
Total hyperspace jumps | 2,621 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 21,992.46 ly |
Approximate time played | 1W 5D 15M |
Passengers |
|
Total bulk passengers delivered | 4,469 |
Total VIPs delivered | 133 |
Total delivered | 4,602 |
Total ejected | 137 |
Search and Rescue |
|
Total items rescued | 30 |
Total profit | 15,113 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 32 |
Grade 1 upgrades generated | 11 |
Grade 2 upgrades generated | 8 |
Grade 3 upgrades generated | 6 |
Grade 4 upgrades generated | 4 |
Grade 5 upgrades generated | 3 |
Crew |
|
Crew credits earned | 9,975,044 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 9M 36S |
Time in gunner role | 6H 24M 52S |
Total credits accrued | 23,683 cr |