CMDR Kunik profile
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 5,706,220,906 cr |
Credits spent on ships | 341,550,498 cr |
Credits spent on outfitting | 744,467,940 cr |
Credits spent on repairs | 1,763,819 cr |
Credits spent on fuel | 114,598 cr |
Credits spent on munitions | 346,756 cr |
Insurance claims | 27 |
Total claim costs | 67,010,414 cr |
Combat |
|
Bounties claimed | 23 |
Profit from bounties | 286,890 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 400 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 72 |
Lifetime fines value | 96,971 cr |
Bounties received/earned | 114 |
Lifetime bounty value | 1,321,025 cr |
Highest bounty issued | 400,800 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 585,108 cr |
Commodities smuggled | 19 |
Average profit | 53,192 cr |
Highest single transaction | 276,086 cr |
Trading |
|
Market network | 50 |
Trading profit | 7,997,926,762 cr |
Commodities traded | 23,965 |
Average profit | 34,179,174 cr |
Highest single transaction | 852,031,824 cr |
Mining |
|
Profits from mining | 7,975,051,812 cr |
Minerals refined | 9,834 |
Materials collected | 5,942 |
Exploration |
|
Systems visited | 3,592 |
Profits from exploration | 320,521,929 cr |
Level 2 detailed scans | 4,814 |
Level 3 detailed scans | 9,613 |
Highest payout | 12,372,057 cr |
Total hyperspace distance | 149,958 ly |
Total hyperspace jumps | 3,981 |
Max distance from start | 29,821.66 ly |
Max distance from Sol | 29,893.13 ly |
Max distance from Colonia | 25,090.90 ly |
Approximate time played | 3W 1D 14H 37M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 394 |
Total delivered | 394 |
Total ejected | 87 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 3,106 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 270 |
Grade 1 upgrades generated | 165 |
Grade 2 upgrades generated | 37 |
Grade 3 upgrades generated | 50 |
Grade 4 upgrades generated | 10 |
Grade 5 upgrades generated | 8 |