CMDR Hobo Jelly profile
(Federal Corvette)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 55,025,741,870 cr |
Credits spent on ships | 1,010,364,622 cr |
Credits spent on outfitting | 2,127,375,598 cr |
Credits spent on repairs | 73,870,183 cr |
Credits spent on fuel | 1,168,463 cr |
Credits spent on munitions | 4,260,167 cr |
Insurance claims | 90 |
Total claim costs | 581,453,989 cr |
Combat |
|
Bounties claimed | 22,112 |
Profit from bounties | 2,470,925,324 cr |
Combat bonds | 9,076 |
Profit from combat bonds | 10,905,644,222 cr |
Assassinations | 47 |
Profit from assassinations | 45,843,625 cr |
Highest single reward | 2,121,800 cr |
Skimmers killed | 1,072 |
Crime |
|
Fines issued | 436 |
Lifetime fines value | 268,643 cr |
Bounties received/earned | 2,193 |
Lifetime bounty value | 3,248,400 cr |
Highest bounty issued | 43,000 cr |
Smuggling |
|
Black market network | 18 |
Black market profit | 1,389,245 cr |
Commodities smuggled | 294 |
Average profit | 22,052 cr |
Highest single transaction | 622,335 cr |
Trading |
|
Market network | 287 |
Trading profit | 13,429,308,981 cr |
Commodities traded | 380,517 |
Average profit | 5,659,212 cr |
Highest single transaction | 949,815,936 cr |
Mining |
|
Profits from mining | 6,844,153,837 cr |
Minerals refined | 11,695 |
Materials collected | 48,928 |
Exploration |
|
Systems visited | 20,884 |
Profits from exploration | 12,989,334,134 cr |
Level 2 detailed scans | 98,775 |
Level 3 detailed scans | 173,782 |
Highest payout | 47,102,316 cr |
Total hyperspace distance | 1,224,508 ly |
Total hyperspace jumps | 27,042 |
Max distance from start | 65,628.08 ly |
Max distance from Sol | 65,627.06 ly |
Max distance from Colonia | 46,643.71 ly |
Approximate time played | 29W 1D 19H 57M |
Passengers |
|
Total bulk passengers delivered | 13,993 |
Total VIPs delivered | 1,015 |
Total delivered | 15,008 |
Total ejected | 23 |
Search and Rescue |
|
Total items rescued | 592 |
Total profit | 21,417,196 cr |
Total rescue transactions | 16 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 3,912 |
Grade 1 upgrades generated | 488 |
Grade 2 upgrades generated | 317 |
Grade 3 upgrades generated | 663 |
Grade 4 upgrades generated | 763 |
Grade 5 upgrades generated | 1,681 |
Crew |
|
Crew credits earned | 4,945,376,897 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 13M 26S |