Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 7,962,590,165 cr |
Credits spent on ships | 1,446,585,058 cr |
Credits spent on outfitting | 2,920,721,026 cr |
Credits spent on repairs | 80,546,956 cr |
Credits spent on fuel | 599,109 cr |
Credits spent on munitions | 3,509,637 cr |
Insurance claims | 57 |
Total claim costs | 415,330,744 cr |
Combat |
|
Bounties claimed | 12,680 |
Profit from bounties | 368,289,324 cr |
Combat bonds | 999 |
Profit from combat bonds | 29,569,011 cr |
Assassinations | 272 |
Profit from assassinations | 20,237,124 cr |
Highest single reward | 293,375 cr |
Skimmers killed | 2,635 |
Crime |
|
Fines issued | 226 |
Lifetime fines value | 425,480 cr |
Bounties received/earned | 137 |
Lifetime bounty value | 67,030 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 968,315 cr |
Commodities smuggled | 270 |
Average profit | 46,110 cr |
Highest single transaction | 208,780 cr |
Trading |
|
Market network | 541 |
Trading profit | 185,664,351 cr |
Commodities traded | 106,607 |
Average profit | 90,480 cr |
Highest single transaction | 2,968,560 cr |
Mining |
|
Profits from mining | 5,676,097 cr |
Minerals refined | 1,000 |
Materials collected | 80,856 |
Exploration |
|
Systems visited | 79,703 |
Profits from exploration | 6,891,523,960 cr |
Level 2 detailed scans | 86,776 |
Level 3 detailed scans | 139,534 |
Highest payout | 19,388,881 cr |
Total hyperspace distance | 4,251,633 ly |
Total hyperspace jumps | 90,074 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,341.73 ly |
Approximate time played | 37W 3D 5H 14M |
Passengers |
|
Total bulk passengers delivered | 423 |
Total VIPs delivered | 314 |
Total delivered | 737 |
Total ejected | 12 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 41,893 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1,750 |
Grade 1 upgrades generated | 707 |
Grade 2 upgrades generated | 101 |
Grade 3 upgrades generated | 131 |
Grade 4 upgrades generated | 110 |
Grade 5 upgrades generated | 701 |
Crew |
|
Crew credits earned | 1,049,263,545 cr |
Crew hired | 10 |
Crew lost | 9 |
Multi-Crew |
|
Total time in multi-crew | 44M 29S |
Time in gunner role | 30S |