Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 37,557,337,084 cr |
Credits spent on ships | 6,465,528,540 cr |
Credits spent on outfitting | 29,984,313,892 cr |
Credits spent on repairs | 71,796,399 cr |
Credits spent on fuel | 2,066,582 cr |
Credits spent on munitions | 8,574,364 cr |
Insurance claims | 74 |
Total claim costs | 220,892,519 cr |
Combat |
|
Bounties claimed | 15,734 |
Profit from bounties | 733,361,645 cr |
Combat bonds | 2,720 |
Profit from combat bonds | 88,154,706 cr |
Assassinations | 421 |
Profit from assassinations | 474,026,615 cr |
Highest single reward | 558,224 cr |
Skimmers killed | 610 |
Crime |
|
Fines issued | 304 |
Lifetime fines value | 21,879,829 cr |
Bounties received/earned | 517 |
Lifetime bounty value | 306,535 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 20 |
Black market profit | 211,565,496 cr |
Commodities smuggled | 8,523 |
Average profit | 3,205,538 cr |
Highest single transaction | 24,385,200 cr |
Trading |
|
Market network | 361 |
Trading profit | 15,547,984,173 cr |
Commodities traded | 1,008,607 |
Average profit | 3,557,077 cr |
Highest single transaction | 1,153,955,520 cr |
Mining |
|
Profits from mining | 12,168,352,323 cr |
Minerals refined | 27,460 |
Materials collected | 81,399 |
Exploration |
|
Systems visited | 96,607 |
Profits from exploration | 17,145,982,111 cr |
Level 2 detailed scans | 208,556 |
Level 3 detailed scans | 468,142 |
Highest payout | 55,614,444 cr |
Total hyperspace distance | 4,351,011 ly |
Total hyperspace jumps | 126,140 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 47W 4D 11H 44M |
Passengers |
|
Total bulk passengers delivered | 10,183 |
Total VIPs delivered | 5,526 |
Total delivered | 15,709 |
Total ejected | 126 |
Search and Rescue |
|
Total items rescued | 28 |
Total profit | 594,405 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 13,499 |
Grade 1 upgrades generated | 2,549 |
Grade 2 upgrades generated | 1,742 |
Grade 3 upgrades generated | 2,791 |
Grade 4 upgrades generated | 2,657 |
Grade 5 upgrades generated | 3,760 |
Crew |
|
Crew credits earned | 1,986,994,451 cr |
Crew hired | 370 |
Crew fired | 364 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 19H 10M 59S |
Time in gunner role | 14S |
Time in fighter con role | 5H 22M 6S |